mirror of https://github.com/pret/pokeemerald.git
39 lines
1.3 KiB
C
39 lines
1.3 KiB
C
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
|
|
#define GUARD_FIELD_PLAYER_AVATAR_H
|
|
|
|
void ClearPlayerAvatarInfo(void);
|
|
void SetPlayerAvatarExtraStateTransition(u8, u8);
|
|
u8 GetPlayerAvatarGenderByGraphicsId(u8);
|
|
bool8 TestPlayerAvatarFlags(u8);
|
|
void PlayerGetDestCoords(s16 *, s16 *);
|
|
u8 player_get_direction_lower_nybble(void);
|
|
u8 player_get_direction_upper_nybble(void);
|
|
u8 player_get_x22(void);
|
|
void PlayerGoSpeed1(u8);
|
|
void PlayerGoSpeed2(u8);
|
|
void PlayerGoSpeed3(u8);
|
|
void PlayerGoSpeed4(u8);
|
|
void PlayerOnBikeCollide(u8);
|
|
void PlayerFaceDirection(u8 a);
|
|
void PlayerTurnInPlace(u8 a);
|
|
void PlayerJumpLedge(u8 a);
|
|
void PlayerIdleWheelie(u8 a);
|
|
void PlayerStartWheelie(u8 a);
|
|
void PlayerEndWheelie(u8 a);
|
|
void PlayerStandingHoppingWheelie(u8 a);
|
|
void PlayerMovingHoppingWheelie(u8 a);
|
|
void PlayerLedgeHoppingWheelie(u8 a);
|
|
void PlayerAcroTurnJump(u8 a);
|
|
void PlayerSetAnimId(u8 a, u8 b);
|
|
bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
|
|
void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
|
|
u8 CheckForFieldObjectCollision(struct MapObject *a, s16 b, s16 c, u8 d, u8 e);
|
|
u8 PlayerGetZCoord(void);
|
|
void SetPlayerAvatarTransitionFlags(u16 a);
|
|
void sub_808BCE8(void);
|
|
|
|
void sub_808D074(u8);
|
|
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
|
|
|
|
#endif //GUARD_FIELD_PLAYER_AVATAR_H
|