pokeemerald/include/constants/secret_bases.h

111 lines
3.4 KiB
C
Executable File

#ifndef GUARD_CONSTANTS_SECRET_BASES_H
#define GUARD_CONSTANTS_SECRET_BASES_H
// Each secret base location is assigned an identifier value.
// The secret base's map is determined by (id / 10). The ones
// digit is used to differentiate secret bases using the same map.
// Therefore, each secret base map can be used by up to 10 different
// secret bases in the game. These ids are 1-based, but there is no
// apparent reason for that.
#define SECRET_BASE_RED_CAVE1_1 1
#define SECRET_BASE_RED_CAVE1_2 2
#define SECRET_BASE_RED_CAVE1_3 3
#define SECRET_BASE_RED_CAVE2_1 11
#define SECRET_BASE_RED_CAVE2_2 12
#define SECRET_BASE_RED_CAVE2_3 13
#define SECRET_BASE_RED_CAVE3_1 21
#define SECRET_BASE_RED_CAVE3_2 22
#define SECRET_BASE_RED_CAVE3_3 23
#define SECRET_BASE_RED_CAVE4_1 31
#define SECRET_BASE_RED_CAVE4_2 32
#define SECRET_BASE_RED_CAVE4_3 33
#define SECRET_BASE_BROWN_CAVE1_1 41
#define SECRET_BASE_BROWN_CAVE1_2 42
#define SECRET_BASE_BROWN_CAVE1_3 43
#define SECRET_BASE_BROWN_CAVE2_1 51
#define SECRET_BASE_BROWN_CAVE2_2 52
#define SECRET_BASE_BROWN_CAVE2_3 53
#define SECRET_BASE_BROWN_CAVE3_1 61
#define SECRET_BASE_BROWN_CAVE3_2 62
#define SECRET_BASE_BROWN_CAVE3_3 63
#define SECRET_BASE_BROWN_CAVE4_1 71
#define SECRET_BASE_BROWN_CAVE4_2 72
#define SECRET_BASE_BROWN_CAVE4_3 73
#define SECRET_BASE_BLUE_CAVE1_1 81
#define SECRET_BASE_BLUE_CAVE1_2 82
#define SECRET_BASE_BLUE_CAVE1_3 83
#define SECRET_BASE_BLUE_CAVE2_1 91
#define SECRET_BASE_BLUE_CAVE2_2 92
#define SECRET_BASE_BLUE_CAVE2_3 93
#define SECRET_BASE_BLUE_CAVE3_1 101
#define SECRET_BASE_BLUE_CAVE3_2 102
#define SECRET_BASE_BLUE_CAVE3_3 103
#define SECRET_BASE_BLUE_CAVE4_1 111
#define SECRET_BASE_BLUE_CAVE4_2 112
#define SECRET_BASE_BLUE_CAVE4_3 113
#define SECRET_BASE_YELLOW_CAVE1_1 121
#define SECRET_BASE_YELLOW_CAVE1_2 122
#define SECRET_BASE_YELLOW_CAVE1_3 123
#define SECRET_BASE_YELLOW_CAVE2_1 131
#define SECRET_BASE_YELLOW_CAVE2_2 132
#define SECRET_BASE_YELLOW_CAVE2_3 133
#define SECRET_BASE_YELLOW_CAVE3_1 141
#define SECRET_BASE_YELLOW_CAVE3_2 142
#define SECRET_BASE_YELLOW_CAVE3_3 143
#define SECRET_BASE_YELLOW_CAVE4_1 151
#define SECRET_BASE_YELLOW_CAVE4_2 152
#define SECRET_BASE_YELLOW_CAVE4_3 153
#define SECRET_BASE_TREE1_1 161
#define SECRET_BASE_TREE1_2 162
#define SECRET_BASE_TREE1_3 163
#define SECRET_BASE_TREE1_4 164
#define SECRET_BASE_TREE2_1 171
#define SECRET_BASE_TREE2_2 172
#define SECRET_BASE_TREE2_3 173
#define SECRET_BASE_TREE2_4 174
#define SECRET_BASE_TREE3_1 181
#define SECRET_BASE_TREE3_2 182
#define SECRET_BASE_TREE3_3 183
#define SECRET_BASE_TREE4_1 191
#define SECRET_BASE_TREE4_2 192
#define SECRET_BASE_TREE4_3 193
#define SECRET_BASE_SHRUB1_1 201
#define SECRET_BASE_SHRUB1_2 202
#define SECRET_BASE_SHRUB1_3 203
#define SECRET_BASE_SHRUB1_4 204
#define SECRET_BASE_SHRUB2_1 211
#define SECRET_BASE_SHRUB2_2 212
#define SECRET_BASE_SHRUB2_3 213
#define SECRET_BASE_SHRUB3_1 221
#define SECRET_BASE_SHRUB3_2 222
#define SECRET_BASE_SHRUB3_3 223
#define SECRET_BASE_SHRUB4_1 231
#define SECRET_BASE_SHRUB4_2 232
#define SECRET_BASE_SHRUB4_3 233
#endif // GUARD_CONSTANTS_SECRET_BASES_H