#ifndef GUARD_CONSTANTS_SECRET_BASES_H #define GUARD_CONSTANTS_SECRET_BASES_H // Each secret base location is assigned an identifier value. // The secret base's map is determined by (id / 10). The ones // digit is used to differentiate secret bases using the same map. // Therefore, each secret base map can be used by up to 10 different // secret bases in the game. These ids are 1-based, but there is no // apparent reason for that. #define SECRET_BASE_RED_CAVE1_1 1 #define SECRET_BASE_RED_CAVE1_2 2 #define SECRET_BASE_RED_CAVE1_3 3 #define SECRET_BASE_RED_CAVE2_1 11 #define SECRET_BASE_RED_CAVE2_2 12 #define SECRET_BASE_RED_CAVE2_3 13 #define SECRET_BASE_RED_CAVE3_1 21 #define SECRET_BASE_RED_CAVE3_2 22 #define SECRET_BASE_RED_CAVE3_3 23 #define SECRET_BASE_RED_CAVE4_1 31 #define SECRET_BASE_RED_CAVE4_2 32 #define SECRET_BASE_RED_CAVE4_3 33 #define SECRET_BASE_BROWN_CAVE1_1 41 #define SECRET_BASE_BROWN_CAVE1_2 42 #define SECRET_BASE_BROWN_CAVE1_3 43 #define SECRET_BASE_BROWN_CAVE2_1 51 #define SECRET_BASE_BROWN_CAVE2_2 52 #define SECRET_BASE_BROWN_CAVE2_3 53 #define SECRET_BASE_BROWN_CAVE3_1 61 #define SECRET_BASE_BROWN_CAVE3_2 62 #define SECRET_BASE_BROWN_CAVE3_3 63 #define SECRET_BASE_BROWN_CAVE4_1 71 #define SECRET_BASE_BROWN_CAVE4_2 72 #define SECRET_BASE_BROWN_CAVE4_3 73 #define SECRET_BASE_BLUE_CAVE1_1 81 #define SECRET_BASE_BLUE_CAVE1_2 82 #define SECRET_BASE_BLUE_CAVE1_3 83 #define SECRET_BASE_BLUE_CAVE2_1 91 #define SECRET_BASE_BLUE_CAVE2_2 92 #define SECRET_BASE_BLUE_CAVE2_3 93 #define SECRET_BASE_BLUE_CAVE3_1 101 #define SECRET_BASE_BLUE_CAVE3_2 102 #define SECRET_BASE_BLUE_CAVE3_3 103 #define SECRET_BASE_BLUE_CAVE4_1 111 #define SECRET_BASE_BLUE_CAVE4_2 112 #define SECRET_BASE_BLUE_CAVE4_3 113 #define SECRET_BASE_YELLOW_CAVE1_1 121 #define SECRET_BASE_YELLOW_CAVE1_2 122 #define SECRET_BASE_YELLOW_CAVE1_3 123 #define SECRET_BASE_YELLOW_CAVE2_1 131 #define SECRET_BASE_YELLOW_CAVE2_2 132 #define SECRET_BASE_YELLOW_CAVE2_3 133 #define SECRET_BASE_YELLOW_CAVE3_1 141 #define SECRET_BASE_YELLOW_CAVE3_2 142 #define SECRET_BASE_YELLOW_CAVE3_3 143 #define SECRET_BASE_YELLOW_CAVE4_1 151 #define SECRET_BASE_YELLOW_CAVE4_2 152 #define SECRET_BASE_YELLOW_CAVE4_3 153 #define SECRET_BASE_TREE1_1 161 #define SECRET_BASE_TREE1_2 162 #define SECRET_BASE_TREE1_3 163 #define SECRET_BASE_TREE1_4 164 #define SECRET_BASE_TREE2_1 171 #define SECRET_BASE_TREE2_2 172 #define SECRET_BASE_TREE2_3 173 #define SECRET_BASE_TREE2_4 174 #define SECRET_BASE_TREE3_1 181 #define SECRET_BASE_TREE3_2 182 #define SECRET_BASE_TREE3_3 183 #define SECRET_BASE_TREE4_1 191 #define SECRET_BASE_TREE4_2 192 #define SECRET_BASE_TREE4_3 193 #define SECRET_BASE_SHRUB1_1 201 #define SECRET_BASE_SHRUB1_2 202 #define SECRET_BASE_SHRUB1_3 203 #define SECRET_BASE_SHRUB1_4 204 #define SECRET_BASE_SHRUB2_1 211 #define SECRET_BASE_SHRUB2_2 212 #define SECRET_BASE_SHRUB2_3 213 #define SECRET_BASE_SHRUB3_1 221 #define SECRET_BASE_SHRUB3_2 222 #define SECRET_BASE_SHRUB3_3 223 #define SECRET_BASE_SHRUB4_1 231 #define SECRET_BASE_SHRUB4_2 232 #define SECRET_BASE_SHRUB4_3 233 #endif // GUARD_CONSTANTS_SECRET_BASES_H