pokeemerald/include/map_obj_lock.h

12 lines
259 B
C

#ifndef GUARD_MAP_OBJ_LOCK_H
#define GUARD_MAP_OBJ_LOCK_H
bool8 sub_80983C4(void);
void ScriptFreezeMapObjects(void);
bool8 sub_809847C(void);
void LockSelectedMapObject(void);
void sub_8098630(void);
bool8 sub_8098734(void);
#endif // GUARD_MAP_OBJ_LOCK_H