pokeemerald/include/map_obj_lock.h

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2017-10-12 07:06:19 +00:00
#ifndef GUARD_MAP_OBJ_LOCK_H
#define GUARD_MAP_OBJ_LOCK_H
bool8 sub_80983C4(void);
void ScriptFreezeMapObjects(void);
bool8 sub_809847C(void);
void LockSelectedMapObject(void);
void sub_8098630(void);
bool8 sub_8098734(void);
#endif // GUARD_MAP_OBJ_LOCK_H