mirror of https://github.com/pret/pokeemerald.git
138 lines
2.7 KiB
ArmAsm
138 lines
2.7 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_m_waterfall_grp, voicegroup128
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.equ se_m_waterfall_pri, 4
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.equ se_m_waterfall_rev, reverb_set+50
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.equ se_m_waterfall_mvl, 127
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.equ se_m_waterfall_key, 0
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.equ se_m_waterfall_tbs, 1
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.equ se_m_waterfall_exg, 0
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.equ se_m_waterfall_cmp, 1
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.section .rodata
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.global se_m_waterfall
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.align 2
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@********************** Track 1 **********************@
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se_m_waterfall_1:
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.byte KEYSH , se_m_waterfall_key+0
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.byte TEMPO , 150*se_m_waterfall_tbs/2
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.byte VOICE , 36
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 115*se_m_waterfall_mvl/mxv
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.byte BEND , c_v-18
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.byte N60 , Gn2 , v127
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.byte W03
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.byte PAN , c_v+3
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.byte BEND , c_v-16
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.byte W04
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.byte PAN , c_v+6
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.byte BEND , c_v-14
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.byte W03
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.byte PAN , c_v+3
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.byte BEND , c_v-11
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.byte W02
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.byte W02
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.byte PAN , c_v+0
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.byte BEND , c_v-8
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.byte W04
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.byte PAN , c_v-3
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.byte BEND , c_v-5
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.byte W03
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.byte PAN , c_v-6
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.byte BEND , c_v-2
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.byte W03
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.byte W01
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.byte PAN , c_v-3
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.byte BEND , c_v+1
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.byte W03
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.byte PAN , c_v+0
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.byte BEND , c_v+4
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.byte W04
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.byte PAN , c_v+3
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.byte BEND , c_v+7
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.byte W02
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.byte VOL , 109*se_m_waterfall_mvl/mxv
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.byte W02
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.byte PAN , c_v+6
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.byte BEND , c_v+10
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.byte W02
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.byte VOL , 103*se_m_waterfall_mvl/mxv
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.byte W01
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.byte PAN , c_v+3
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.byte BEND , c_v+13
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.byte W03
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.byte VOL , 92*se_m_waterfall_mvl/mxv
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.byte W01
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.byte PAN , c_v+0
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.byte BEND , c_v+16
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.byte W03
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.byte VOL , 79*se_m_waterfall_mvl/mxv
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.byte PAN , c_v-3
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.byte BEND , c_v+18
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.byte W02
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.byte W02
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.byte VOL , 62*se_m_waterfall_mvl/mxv
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.byte PAN , c_v-6
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.byte BEND , c_v+21
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.byte W04
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.byte VOL , 40*se_m_waterfall_mvl/mxv
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.byte PAN , c_v-3
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.byte BEND , c_v+26
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.byte W02
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.byte VOL , 22*se_m_waterfall_mvl/mxv
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.byte BEND , c_v+33
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.byte W01
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.byte PAN , c_v+0
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.byte W01
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.byte VOL , 8*se_m_waterfall_mvl/mxv
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.byte BEND , c_v+43
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.byte W02
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.byte FINE
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@********************** Track 2 **********************@
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se_m_waterfall_2:
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.byte KEYSH , se_m_waterfall_key+0
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.byte VOICE , 25
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.byte VOL , 115*se_m_waterfall_mvl/mxv
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.byte N06 , Cn3 , v040
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.byte W06
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.byte Gn2
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.byte W06
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se_m_waterfall_2_000:
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.byte N06 , Cn3 , v040
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.byte W06
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.byte Gn2
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.byte W06
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.byte PEND
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.byte PATT
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.word se_m_waterfall_2_000
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.byte N06 , Cn3 , v032
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.byte W06
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.byte Gn2
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.byte W06
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.byte Cn3 , v012
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.byte W06
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.byte Gn2
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.byte W06
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.byte FINE
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@******************************************************@
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.align 2
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se_m_waterfall:
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_waterfall_pri @ Priority
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.byte se_m_waterfall_rev @ Reverb.
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.word se_m_waterfall_grp
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.word se_m_waterfall_1
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.word se_m_waterfall_2
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.end
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