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Add a comment about one battle transition
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@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task)
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return FALSE;
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}
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// This function never increments the state counter, because the loop condition
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// is always false, resulting in the game being stuck in an infinite loop.
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// It's possible this transition is only partially
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// done and the second part was left out.
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static bool8 Phase2_ShredSplit_Func3(struct Task *task)
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{
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u16 i;
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