From e85d7d5492fb854ba627fb93f4265f1953437327 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sun, 21 Jan 2018 14:23:04 +0100 Subject: [PATCH] Add a comment about one battle transition --- src/battle_transition.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/battle_transition.c b/src/battle_transition.c index ca21348376..e003e0fce3 100644 --- a/src/battle_transition.c +++ b/src/battle_transition.c @@ -2730,6 +2730,10 @@ static bool8 Phase2_ShredSplit_Func2(struct Task *task) return FALSE; } +// This function never increments the state counter, because the loop condition +// is always false, resulting in the game being stuck in an infinite loop. +// It's possible this transition is only partially +// done and the second part was left out. static bool8 Phase2_ShredSplit_Func3(struct Task *task) { u16 i;