2017-09-16 19:13:06 +00:00
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#ifndef GUARD_FIELD_EFFECTS_H
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#define GUARD_FIELD_EFFECTS_H
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2017-09-15 18:26:01 +00:00
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2018-05-10 08:02:33 +00:00
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extern const struct SpritePalette gNewGameBirchObjectPaletteInfo;
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extern const struct SpriteTemplate gNewGameBirchObjectTemplate;
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extern const struct OamData gNewGameBirchOamAttributes;
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2018-05-10 23:36:57 +00:00
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extern s32 gFieldEffectArguments[8];
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2018-06-16 12:04:29 +00:00
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extern void (*gPostMenuFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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2017-11-01 04:34:57 +00:00
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2017-12-18 22:26:44 +00:00
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u32 FieldEffectStart(u8);
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2017-10-12 07:06:19 +00:00
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bool8 FieldEffectActiveListContains(u8 id);
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2019-02-08 17:48:51 +00:00
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void FieldEffectActiveListClear(void);
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2019-10-17 23:22:03 +00:00
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void ReturnToFieldFromFlyMapSelect(void);
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2018-02-11 22:19:36 +00:00
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u8 AddNewGameBirchObject(s16, s16, u8);
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2017-12-18 22:26:44 +00:00
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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2018-01-02 19:38:33 +00:00
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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2020-06-19 23:58:56 +00:00
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void FldEff_TeleportWarpOut(void);
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2018-01-02 01:21:30 +00:00
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void FieldEffectActiveListRemove(u8 id);
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2018-01-24 03:30:13 +00:00
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void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
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2018-05-10 08:02:33 +00:00
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void FieldEffectActiveListAdd(u8 id);
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void FieldEffectScript_LoadTiles(u8 **script);
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void FieldEffectScript_LoadFadedPalette(u8 **script);
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void FieldEffectScript_LoadPalette(u8 **script);
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void FieldEffectScript_CallNative(u8 **script, u32 *val);
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void FieldEffectFreeTilesIfUnused(u16 tileStart);
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void FieldEffectFreePaletteIfUnused(u8 paletteNum);
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2018-05-10 23:36:57 +00:00
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bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val);
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bool8 FieldEffectCmd_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_end(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val);
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2019-12-17 08:24:44 +00:00
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void FieldCB_FallWarpExit(void);
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void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
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void StartLavaridgeGymB1FWarp(u8 priority);
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void StartLavaridgeGym1FWarp(u8 priority);
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2018-05-10 23:36:57 +00:00
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2020-06-24 20:27:00 +00:00
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void SpriteCB_AshPuff(struct Sprite*);
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void SpriteCB_AshLaunch(struct Sprite*);
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2018-06-11 22:33:50 +00:00
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2018-09-15 16:01:20 +00:00
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void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
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2018-11-07 02:13:40 +00:00
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void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);
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u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority);
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2019-03-02 07:44:02 +00:00
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void StartEscapeRopeFieldEffect(void);
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2018-09-15 16:01:20 +00:00
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2019-04-04 21:53:06 +00:00
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#endif // GUARD_FIELD_EFFECTS_H
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