pokeemerald/include/recorded_battle.h

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#ifndef GUARD_RECORDED_BATTLE_H
#define GUARD_RECORDED_BATTLE_H
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extern u32 gRecordedBattleRngSeed;
void sub_8185F84(void);
void sub_8184E58(void);
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void RecordedBattle_SetBankAction(u8 bank, u8 action);
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void sub_8185F90(u16 arg0);
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bool8 sub_8186450(void);
u8 sub_8185FAC(void);
u8 MoveRecordedBattleToSaveData(void);
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#endif // GUARD_RECORDED_BATTLE_H