pokeemerald/include/gba/syscall.h

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#ifndef GUARD_GBA_SYSCALL_H
#define GUARD_GBA_SYSCALL_H
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#define RESET_EWRAM 0x01
#define RESET_IWRAM 0x02
#define RESET_PALETTE 0x04
#define RESET_VRAM 0x08
#define RESET_OAM 0x10
#define RESET_SIO_REGS 0x20
#define RESET_SOUND_REGS 0x40
#define RESET_REGS 0x80
#define RESET_ALL 0xFF
void SoftReset(u32 resetFlags);
void RegisterRamReset(u32 resetFlags);
void VBlankIntrWait(void);
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u16 Sqrt(u32 num);
u16 ArcTan2(s16 x, s16 y);
#define CPU_SET_SRC_FIXED 0x01000000
#define CPU_SET_16BIT 0x00000000
#define CPU_SET_32BIT 0x04000000
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void CpuSet(const void *src, void *dest, u32 control);
#define CPU_FAST_SET_SRC_FIXED 0x01000000
void CpuFastSet(const void *src, void *dest, u32 control);
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void BgAffineSet(struct BgAffineSrcData *src, struct BgAffineDstData *dest, s32 count);
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void ObjAffineSet(struct ObjAffineSrcData *src, void *dest, s32 count, s32 offset);
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void LZ77UnCompWram(const u32 *src, void *dest);
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void LZ77UnCompVram(const u32 *src, void *dest);
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void RLUnCompWram(const void *src, void *dest);
void RLUnCompVram(const void *src, void *dest);
int MultiBoot(struct MultiBootParam *mp);
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s32 Div(s32 num, s32 denom);
#endif // GUARD_GBA_SYSCALL_H