2017-09-16 19:13:06 +00:00
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#ifndef GUARD_FIELD_PLAYER_AVATAR_H
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#define GUARD_FIELD_PLAYER_AVATAR_H
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2017-09-06 13:29:59 +00:00
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2018-02-13 23:58:22 +00:00
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void player_step(u8 a, u16 b, u16 c);
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2017-09-06 13:29:59 +00:00
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void ClearPlayerAvatarInfo(void);
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2017-09-08 00:04:59 +00:00
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void SetPlayerAvatarExtraStateTransition(u8, u8);
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u8 GetPlayerAvatarGenderByGraphicsId(u8);
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2017-09-13 23:13:44 +00:00
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bool8 TestPlayerAvatarFlags(u8);
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2018-02-14 11:54:31 +00:00
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u8 GetPlayerAvatarObjectId(void);
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2017-09-13 23:13:44 +00:00
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void PlayerGetDestCoords(s16 *, s16 *);
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2017-09-16 13:43:49 +00:00
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u8 player_get_direction_lower_nybble(void);
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u8 player_get_direction_upper_nybble(void);
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u8 player_get_x22(void);
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2017-12-21 16:46:03 +00:00
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void PlayerGoSpeed1(u8);
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void PlayerGoSpeed2(u8);
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void PlayerGoSpeed3(u8);
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void PlayerGoSpeed4(u8);
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void PlayerOnBikeCollide(u8);
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void PlayerFaceDirection(u8 a);
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void PlayerTurnInPlace(u8 a);
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void PlayerJumpLedge(u8 a);
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void PlayerIdleWheelie(u8 a);
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void PlayerStartWheelie(u8 a);
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void PlayerEndWheelie(u8 a);
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void PlayerStandingHoppingWheelie(u8 a);
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void PlayerMovingHoppingWheelie(u8 a);
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void PlayerLedgeHoppingWheelie(u8 a);
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void PlayerAcroTurnJump(u8 a);
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void PlayerSetAnimId(u8 a, u8 b);
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bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
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void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
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2018-06-12 00:11:48 +00:00
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u8 CheckForEventObjectCollision(struct EventObject *a, s16 b, s16 c, u8 d, u8 e);
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2017-12-21 16:46:03 +00:00
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u8 PlayerGetZCoord(void);
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void SetPlayerAvatarTransitionFlags(u16 a);
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2017-12-18 22:26:44 +00:00
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void sub_808BCE8(void);
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2018-02-13 23:58:22 +00:00
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void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
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2018-02-09 02:00:28 +00:00
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void sub_808B864(void);
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void sub_808BCF4(void);
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2017-10-12 07:06:19 +00:00
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void sub_808D074(u8);
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2017-10-23 23:29:16 +00:00
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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2018-01-24 03:30:13 +00:00
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
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2018-04-10 06:47:29 +00:00
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void sub_808C114(void);
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2018-05-10 23:36:57 +00:00
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void SetPlayerAvatarStateMask(u8 a);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
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u8 sub_8093540(u32);
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2017-10-12 07:06:19 +00:00
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2018-02-14 00:12:17 +00:00
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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