pokeemerald/include/naming_screen.h

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#ifndef GUARD_NAMING_SCREEN_H
#define GUARD_NAMING_SCREEN_H
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#include "main.h"
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enum {
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NAMING_SCREEN_PLAYER,
NAMING_SCREEN_BOX,
NAMING_SCREEN_CAUGHT_MON,
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NAMING_SCREEN_NICKNAME,
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NAMING_SCREEN_WALDA,
};
void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpecies, u16 monGender, u32 monPersonality, MainCallback returnCallback);
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#endif // GUARD_NAMING_SCREEN_H