2019-03-22 19:16:26 +00:00
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#ifndef GUARD_FARAWAY_ISLAND_H
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#define GUARD_FARAWAY_ISLAND_H
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2019-03-21 23:15:47 +00:00
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2019-03-31 19:09:40 +00:00
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u32 GetMewMoveDirection(void);
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2020-07-19 18:12:38 +00:00
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bool8 ShouldMewShakeGrass(struct ObjectEvent*);
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2019-03-22 18:36:06 +00:00
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void UpdateFarawayIslandStepCounter(void);
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2019-11-21 03:55:44 +00:00
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bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *);
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2019-03-22 18:36:06 +00:00
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bool8 IsMewPlayingHideAndSeek(void);
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2019-03-21 23:15:47 +00:00
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2019-03-22 19:16:26 +00:00
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#endif // GUARD_FARAWAY_ISLAND_H
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