pokeemerald/include/berry_blender.h

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#ifndef GUARD_BERRY_BLENDER_H
#define GUARD_BERRY_BLENDER_H
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// Indices into gSendCmd / gRecvCmds
#define BLENDER_COMM_INPUT_STATE 0
#define BLENDER_COMM_RESP 1
#define BLENDER_COMM_SCORE 2
#define BLENDER_COMM_STOP_TYPE 2 // re-used
#define BLENDER_COMM_PLAYER_ID 3
#define BLENDER_COMM_UNUSED 4
#define BLENDER_COMM_PROGRESS_BAR 5
#define BLENDER_COMM_ARROW_POS 6
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extern u8 gInGameOpponentsNo;
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void DoBerryBlending(void);
u16 GetBlenderArrowPosition(void);
void ShowBerryBlenderRecordWindow(void);
#endif // GUARD_BERRY_BLENDER_H