pokeemerald/include/berry_blender.h

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#ifndef GUARD_BERRY_BLENDER_H
#define GUARD_BERRY_BLENDER_H
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extern u8 gInGameOpponentsNo;
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void DoBerryBlending(void);
u16 GetBlenderArrowPosition(void);
void ShowBerryBlenderRecordWindow(void);
#endif // GUARD_BERRY_BLENDER_H