pokeemerald/tools/gbagfx/lz.h

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2017-12-04 01:55:01 +00:00
// Copyright (c) 2015 YamaArashi
#ifndef LZ_H
#define LZ_H
unsigned char *LZDecompress(unsigned char *src, int srcSize, int *uncompressedSize);
unsigned char *LZCompress(unsigned char *src, int srcSize, int *compressedSize, const int minDistance);
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#endif // LZ_H