pokeemerald/sound/songs/se_m_confuse_ray.s

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.include "MPlayDef.s"
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.equ se_m_confuse_ray_grp, voicegroup128
.equ se_m_confuse_ray_pri, 4
.equ se_m_confuse_ray_rev, reverb_set+50
.equ se_m_confuse_ray_mvl, 127
.equ se_m_confuse_ray_key, 0
.equ se_m_confuse_ray_tbs, 1
.equ se_m_confuse_ray_exg, 0
.equ se_m_confuse_ray_cmp, 1
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.section .rodata
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.global se_m_confuse_ray
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.align 2
@********************** Track 1 **********************@
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se_m_confuse_ray_1:
.byte KEYSH , se_m_confuse_ray_key+0
.byte TEMPO , 220*se_m_confuse_ray_tbs/2
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.byte VOICE , 52
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.byte VOL , 127*se_m_confuse_ray_mvl/mxv
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.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N03 , As3 , v120
.byte W01
.byte BEND , c_v-8
.byte W01
.byte c_v-16
.byte W01
.byte c_v-1
.byte N12 , As2 , v127
.byte W03
.byte PAN , c_v+4
.byte BEND , c_v+8
.byte W02
.byte PAN , c_v-4
.byte BEND , c_v+11
.byte W01
.byte c_v+18
.byte W01
.byte PAN , c_v+10
.byte BEND , c_v+28
.byte W02
.byte c_v+35
.byte W01
.byte PAN , c_v-10
.byte W02
.byte c_v+0
.byte BEND , c_v+0
.byte N03 , As3 , v108
.byte W01
.byte BEND , c_v-8
.byte W02
.byte c_v-17
.byte W01
.byte c_v-1
.byte N12 , As2
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.byte W02
.byte PAN , c_v+4
.byte BEND , c_v+8
.byte W03
.byte PAN , c_v-4
.byte BEND , c_v+11
.byte W01
.byte c_v+18
.byte W01
.byte PAN , c_v+10
.byte BEND , c_v+28
.byte W01
.byte c_v+35
.byte W01
.byte PAN , c_v-10
.byte W03
.byte c_v+0
.byte BEND , c_v+0
.byte N03 , As3 , v072
.byte W01
.byte BEND , c_v-8
.byte W01
.byte c_v-16
.byte W01
.byte c_v-1
.byte N12 , As2
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.byte W03
.byte PAN , c_v+4
.byte BEND , c_v+8
.byte W02
.byte PAN , c_v-4
.byte BEND , c_v+11
.byte W01
.byte c_v+18
.byte W02
.byte PAN , c_v+10
.byte BEND , c_v+28
.byte W01
.byte c_v+35
.byte W01
.byte PAN , c_v-10
.byte W04
.byte FINE
@******************************************************@
.align 2
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se_m_confuse_ray:
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.byte 1 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_confuse_ray_pri @ Priority
.byte se_m_confuse_ray_rev @ Reverb.
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.word se_m_confuse_ray_grp
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.word se_m_confuse_ray_1
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.end