pokecrystal/event/field_moves.asm

470 lines
7.4 KiB
NASM
Executable File

PlayWhirlpoolSound: ; 8c7d4
call WaitSFX
ld de, SFX_SURF
call PlaySFX
call WaitSFX
ret
; 8c7e1
BlindingFlash: ; 8c7e1
callba FadeOutPalettes
ld hl, StatusFlags
set 2, [hl]
callba Function8c0e5
callba Function8c001
ld b, SCGB_09
call GetSGBLayout
callba Function49409
callba FadeInPalettes
ret
; 8c80a
ShakeHeadbuttTree: ; 8c80a
callba Function8cf53
ld de, CutGrassGFX
ld hl, VTiles1
lb bc, BANK(CutGrassGFX), 4
call Request2bpp
ld de, HeadbuttTreeGFX
ld hl, VTiles1 tile $04
lb bc, BANK(HeadbuttTreeGFX), 8
call Request2bpp
call Cut_Headbutt_GetPixelFacing
ld a, SPRITE_ANIM_INDEX_1B
call _InitSpriteAnimStruct
ld hl, $3
add hl, bc
ld [hl], $84
ld a, $90
ld [wc3b5], a
callba DoNextFrameForAllSprites
call GetHeadbuttTreeRelativeLocation
ld a, $20
ld [wcf64], a
call WaitSFX
ld de, SFX_SANDSTORM
call PlaySFX
.loop
ld hl, wcf64
ld a, [hl]
and a
jr z, .done
dec [hl]
ld a, $90
ld [wc3b5], a
callba DoNextFrameForAllSprites
call DelayFrame
jr .loop
.done
call OverworldTextModeSwitch
call WaitBGMap
xor a
ld [hBGMapMode], a
callba Function8cf53
ld hl, Sprites + 36 * 4
ld bc, SpritesEnd - (Sprites + 36 * 4)
xor a
call ByteFill
ld de, Font
ld hl, VTiles1
lb bc, BANK(Font), $c
call Get1bpp
call ReplaceKrisSprite
ret
; 8c893
HeadbuttTreeGFX: ; 8c893
INCBIN "gfx/unknown/08c893.2bpp"
; 8c913
GetHeadbuttTreeRelativeLocation: ; 8c913
xor a
ld [hBGMapMode], a
ld a, [PlayerDirection]
and %00001100
srl a
ld e, a
ld d, 0
ld hl, TreeRelativeLocationTable
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ld a, $5
ld [hli], a
ld [hld], a
ld bc, SCREEN_WIDTH
add hl, bc
ld [hli], a
ld [hld], a
call WaitBGMap
xor a
ld [hBGMapMode], a
ret
; 8c938
TreeRelativeLocationTable: ; 8c938
dwcoord 8, 8 + 2 ; RIGHT
dwcoord 8, 8 - 2 ; LEFT
dwcoord 8 - 2, 8 ; DOWN
dwcoord 8 + 2, 8 ; UP
; 8c940
OWCutAnimation: ; 8c940
ld a, e
and $1
ld [wJumptableIndex], a
call .LoadCutGFX
call WaitSFX
ld de, SFX_PLACE_PUZZLE_PIECE_DOWN
call PlaySFX
.loop
ld a, [wJumptableIndex]
bit 7, a
jr nz, .finish
ld a, $90
ld [wc3b5], a
callab DoNextFrameForAllSprites
call OWCutJumptable
call DelayFrame
jr .loop
.finish
ret
; 8c96d
.LoadCutGFX: ; 8c96d
callab Function8cf53 ; pointless to farcall
ld de, CutGrassGFX
ld hl, VTiles1
lb bc, BANK(CutGrassGFX), 4
call Request2bpp
ld de, CutTreeGFX
ld hl, VTiles1 tile $4
lb bc, BANK(CutTreeGFX), 4
call Request2bpp
ret
; 8c98c
CutTreeGFX: ; c898c
INCBIN "gfx/misc/cut_tree.2bpp"
; c89cc
CutGrassGFX: ; 8c9cc
INCBIN "gfx/misc/cut_grass.2bpp"
; 8ca0c
OWCutJumptable: ; 8ca0c
ld a, [wJumptableIndex]
ld e, a
ld d, 0
ld hl, .jumptable
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 8ca1b
.jumptable: ; 8ca1b (23:4a1b)
dw Cut_SpawnAnimateTree
dw Cut_SpawnAnimateLeaves
dw Cut_StartWaiting
dw Cut_WaitAnimSFX
Cut_SpawnAnimateTree: ; 8ca23 (23:4a23)
call Cut_Headbutt_GetPixelFacing
ld a, SPRITE_ANIM_INDEX_CUT_TREE ; cut tree
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $84
ld a, 32
ld [wcf64], a
; Cut_StartWaiting
ld hl, wJumptableIndex
rept 2
inc [hl]
endr
ret
Cut_SpawnAnimateLeaves: ; 8ca3c (23:4a3c)
call Cut_GetLeafSpawnCoords
xor a
call Cut_SpawnLeaf
ld a, $10
call Cut_SpawnLeaf
ld a, $20
call Cut_SpawnLeaf
ld a, $30
call Cut_SpawnLeaf
ld a, 32 ; frames
ld [wcf64], a
; Cut_StartWaiting
ld hl, wJumptableIndex
inc [hl]
ret
Cut_StartWaiting: ; 8ca5c (23:4a5c)
ld a, $1
ld [hBGMapMode], a
; Cut_WaitAnimSFX
ld hl, wJumptableIndex
inc [hl]
Cut_WaitAnimSFX: ; 8ca64 (23:4a64)
ld hl, wcf64
ld a, [hl]
and a
jr z, .finished
dec [hl]
ret
.finished
ld hl, wJumptableIndex
set 7, [hl]
ret
Cut_SpawnLeaf: ; 8ca73 (23:4a73)
push de
push af
ld a, SPRITE_ANIM_INDEX_LEAF ; leaf
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $80
ld hl, SPRITEANIMSTRUCT_0E
add hl, bc
ld [hl], $4
pop af
ld hl, SPRITEANIMSTRUCT_0C
add hl, bc
ld [hl], a
pop de
ret
Cut_GetLeafSpawnCoords: ; 8ca8e (23:4a8e)
ld de, 0
ld a, [wMetatileStandingX]
bit 0, a
jr z, .left_side
set 0, e
.left_side
ld a, [wMetatileStandingY]
bit 0, a
jr z, .top_side
set 1, e
.top_side
ld a, [PlayerDirection]
and %00001100
add e
ld e, a
ld hl, .Coords
rept 2
add hl, de
endr
ld e, [hl]
inc hl
ld d, [hl]
ret
; 8cab3 (23:4ab3)
.Coords: ; 8cab3
dbpixel 11, 12 ; facing down, top left
dbpixel 9, 12 ; facing down, top right
dbpixel 11, 14 ; facing down, bottom left
dbpixel 9, 14 ; facing down, bottom right
dbpixel 11, 8 ; facing up, top left
dbpixel 9, 8 ; facing up, top right
dbpixel 11, 10 ; facing up, bottom left
dbpixel 9, 10 ; facing up, bottom right
dbpixel 7, 12 ; facing left, top left
dbpixel 9, 12 ; facing left, top right
dbpixel 7, 10 ; facing left, bottom left
dbpixel 9, 10 ; facing left, bottom right
dbpixel 11, 12 ; facing right, top left
dbpixel 13, 12 ; facing right, top right
dbpixel 11, 10 ; facing right, bottom left
dbpixel 13, 10 ; facing right, bottom right
; 8cad3
Cut_Headbutt_GetPixelFacing: ; 8cad3 (23:4ad3)
ld a, [PlayerDirection]
and %00001100
srl a
ld e, a
ld d, 0
ld hl, .Coords
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ret
; 8cae5 (23:4ae5)
.Coords: ; 8cae5
dbpixel 10, 13
dbpixel 10, 9
dbpixel 8, 11
dbpixel 12, 11
; 8caed
FlyFromAnim: ; 8caed
call DelayFrame
ld a, [VramState]
push af
xor a
ld [VramState], a
call Function8cb9b
depixel 10, 10, 4, 0
ld a, SPRITE_ANIM_INDEX_0A
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $84
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], $16
ld a, $80
ld [wcf64], a
.loop
ld a, [wJumptableIndex]
bit 7, a
jr nz, .exit
ld a, $0
ld [wc3b5], a
callab DoNextFrameForAllSprites
call Function8cbc8
call DelayFrame
jr .loop
.exit
pop af
ld [VramState], a
ret
; 8cb33
FlyToAnim: ; 8cb33
call DelayFrame
ld a, [VramState]
push af
xor a
ld [VramState], a
call Function8cb9b
depixel 31, 10, 4, 0
ld a, SPRITE_ANIM_INDEX_0A
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $84
ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
add hl, bc
ld [hl], $18
ld hl, SPRITEANIMSTRUCT_0F
add hl, bc
ld [hl], $58
ld a, $40
ld [wcf64], a
.loop
ld a, [wJumptableIndex]
bit 7, a
jr nz, .exit
ld a, $0
ld [wc3b5], a
callab DoNextFrameForAllSprites
call Function8cbc8
call DelayFrame
jr .loop
.exit
pop af
ld [VramState], a
call Function8cb82
ret
Function8cb82: ; 8cb82 (23:4b82)
ld hl, Sprites + 2 ; Tile ID
xor a
ld c, $4
.loop
ld [hli], a
rept 3
inc hl
endr
inc a
dec c
jr nz, .loop
ld hl, Sprites + 4 * 4
ld bc, SpritesEnd - (Sprites + 4 * 4)
xor a
call ByteFill
ret
Function8cb9b: ; 8cb9b (23:4b9b)
callab Function8cf53
ld de, CutGrassGFX
ld hl, VTiles1 tile $00
lb bc, BANK(CutGrassGFX), 4
call Request2bpp
ld a, [CurPartyMon]
ld hl, PartySpecies
ld e, a
ld d, 0
add hl, de
ld a, [hl]
ld [wd265], a
ld e, $84
callba Function8e9bc
xor a
ld [wJumptableIndex], a
ret
Function8cbc8: ; 8cbc8 (23:4bc8)
call Function8cbe6
ld hl, wcf64
ld a, [hl]
and a
jr z, .exit
dec [hl]
cp $40
ret c
and $7
ret nz
ld de, SFX_FLY
call PlaySFX
ret
.exit
ld hl, wJumptableIndex
set 7, [hl]
ret
Function8cbe6: ; 8cbe6 (23:4be6)
ld hl, wcf65
ld a, [hl]
inc [hl]
and $7
ret nz
ld a, [hl]
and $18
sla a
add $40
ld d, a
ld e, $0
ld a, SPRITE_ANIM_INDEX_18 ; fly land
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $80
ret