PlayWhirlpoolSound: ; 8c7d4 call WaitSFX ld de, SFX_SURF call PlaySFX call WaitSFX ret ; 8c7e1 BlindingFlash: ; 8c7e1 callba FadeOutPalettes ld hl, StatusFlags set 2, [hl] callba Function8c0e5 callba Function8c001 ld b, SCGB_09 call GetSGBLayout callba Function49409 callba FadeInPalettes ret ; 8c80a ShakeHeadbuttTree: ; 8c80a callba Function8cf53 ld de, CutGrassGFX ld hl, VTiles1 lb bc, BANK(CutGrassGFX), 4 call Request2bpp ld de, HeadbuttTreeGFX ld hl, VTiles1 tile $04 lb bc, BANK(HeadbuttTreeGFX), 8 call Request2bpp call Cut_Headbutt_GetPixelFacing ld a, SPRITE_ANIM_INDEX_1B call _InitSpriteAnimStruct ld hl, $3 add hl, bc ld [hl], $84 ld a, $90 ld [wc3b5], a callba DoNextFrameForAllSprites call GetHeadbuttTreeRelativeLocation ld a, $20 ld [wcf64], a call WaitSFX ld de, SFX_SANDSTORM call PlaySFX .loop ld hl, wcf64 ld a, [hl] and a jr z, .done dec [hl] ld a, $90 ld [wc3b5], a callba DoNextFrameForAllSprites call DelayFrame jr .loop .done call OverworldTextModeSwitch call WaitBGMap xor a ld [hBGMapMode], a callba Function8cf53 ld hl, Sprites + 36 * 4 ld bc, SpritesEnd - (Sprites + 36 * 4) xor a call ByteFill ld de, Font ld hl, VTiles1 lb bc, BANK(Font), $c call Get1bpp call ReplaceKrisSprite ret ; 8c893 HeadbuttTreeGFX: ; 8c893 INCBIN "gfx/unknown/08c893.2bpp" ; 8c913 GetHeadbuttTreeRelativeLocation: ; 8c913 xor a ld [hBGMapMode], a ld a, [PlayerDirection] and %00001100 srl a ld e, a ld d, 0 ld hl, TreeRelativeLocationTable add hl, de ld a, [hli] ld h, [hl] ld l, a ld a, $5 ld [hli], a ld [hld], a ld bc, SCREEN_WIDTH add hl, bc ld [hli], a ld [hld], a call WaitBGMap xor a ld [hBGMapMode], a ret ; 8c938 TreeRelativeLocationTable: ; 8c938 dwcoord 8, 8 + 2 ; RIGHT dwcoord 8, 8 - 2 ; LEFT dwcoord 8 - 2, 8 ; DOWN dwcoord 8 + 2, 8 ; UP ; 8c940 OWCutAnimation: ; 8c940 ld a, e and $1 ld [wJumptableIndex], a call .LoadCutGFX call WaitSFX ld de, SFX_PLACE_PUZZLE_PIECE_DOWN call PlaySFX .loop ld a, [wJumptableIndex] bit 7, a jr nz, .finish ld a, $90 ld [wc3b5], a callab DoNextFrameForAllSprites call OWCutJumptable call DelayFrame jr .loop .finish ret ; 8c96d .LoadCutGFX: ; 8c96d callab Function8cf53 ; pointless to farcall ld de, CutGrassGFX ld hl, VTiles1 lb bc, BANK(CutGrassGFX), 4 call Request2bpp ld de, CutTreeGFX ld hl, VTiles1 tile $4 lb bc, BANK(CutTreeGFX), 4 call Request2bpp ret ; 8c98c CutTreeGFX: ; c898c INCBIN "gfx/misc/cut_tree.2bpp" ; c89cc CutGrassGFX: ; 8c9cc INCBIN "gfx/misc/cut_grass.2bpp" ; 8ca0c OWCutJumptable: ; 8ca0c ld a, [wJumptableIndex] ld e, a ld d, 0 ld hl, .jumptable rept 2 add hl, de endr ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 8ca1b .jumptable: ; 8ca1b (23:4a1b) dw Cut_SpawnAnimateTree dw Cut_SpawnAnimateLeaves dw Cut_StartWaiting dw Cut_WaitAnimSFX Cut_SpawnAnimateTree: ; 8ca23 (23:4a23) call Cut_Headbutt_GetPixelFacing ld a, SPRITE_ANIM_INDEX_CUT_TREE ; cut tree call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], $84 ld a, 32 ld [wcf64], a ; Cut_StartWaiting ld hl, wJumptableIndex rept 2 inc [hl] endr ret Cut_SpawnAnimateLeaves: ; 8ca3c (23:4a3c) call Cut_GetLeafSpawnCoords xor a call Cut_SpawnLeaf ld a, $10 call Cut_SpawnLeaf ld a, $20 call Cut_SpawnLeaf ld a, $30 call Cut_SpawnLeaf ld a, 32 ; frames ld [wcf64], a ; Cut_StartWaiting ld hl, wJumptableIndex inc [hl] ret Cut_StartWaiting: ; 8ca5c (23:4a5c) ld a, $1 ld [hBGMapMode], a ; Cut_WaitAnimSFX ld hl, wJumptableIndex inc [hl] Cut_WaitAnimSFX: ; 8ca64 (23:4a64) ld hl, wcf64 ld a, [hl] and a jr z, .finished dec [hl] ret .finished ld hl, wJumptableIndex set 7, [hl] ret Cut_SpawnLeaf: ; 8ca73 (23:4a73) push de push af ld a, SPRITE_ANIM_INDEX_LEAF ; leaf call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], $80 ld hl, SPRITEANIMSTRUCT_0E add hl, bc ld [hl], $4 pop af ld hl, SPRITEANIMSTRUCT_0C add hl, bc ld [hl], a pop de ret Cut_GetLeafSpawnCoords: ; 8ca8e (23:4a8e) ld de, 0 ld a, [wMetatileStandingX] bit 0, a jr z, .left_side set 0, e .left_side ld a, [wMetatileStandingY] bit 0, a jr z, .top_side set 1, e .top_side ld a, [PlayerDirection] and %00001100 add e ld e, a ld hl, .Coords rept 2 add hl, de endr ld e, [hl] inc hl ld d, [hl] ret ; 8cab3 (23:4ab3) .Coords: ; 8cab3 dbpixel 11, 12 ; facing down, top left dbpixel 9, 12 ; facing down, top right dbpixel 11, 14 ; facing down, bottom left dbpixel 9, 14 ; facing down, bottom right dbpixel 11, 8 ; facing up, top left dbpixel 9, 8 ; facing up, top right dbpixel 11, 10 ; facing up, bottom left dbpixel 9, 10 ; facing up, bottom right dbpixel 7, 12 ; facing left, top left dbpixel 9, 12 ; facing left, top right dbpixel 7, 10 ; facing left, bottom left dbpixel 9, 10 ; facing left, bottom right dbpixel 11, 12 ; facing right, top left dbpixel 13, 12 ; facing right, top right dbpixel 11, 10 ; facing right, bottom left dbpixel 13, 10 ; facing right, bottom right ; 8cad3 Cut_Headbutt_GetPixelFacing: ; 8cad3 (23:4ad3) ld a, [PlayerDirection] and %00001100 srl a ld e, a ld d, 0 ld hl, .Coords add hl, de ld e, [hl] inc hl ld d, [hl] ret ; 8cae5 (23:4ae5) .Coords: ; 8cae5 dbpixel 10, 13 dbpixel 10, 9 dbpixel 8, 11 dbpixel 12, 11 ; 8caed FlyFromAnim: ; 8caed call DelayFrame ld a, [VramState] push af xor a ld [VramState], a call Function8cb9b depixel 10, 10, 4, 0 ld a, SPRITE_ANIM_INDEX_0A call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], $84 ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], $16 ld a, $80 ld [wcf64], a .loop ld a, [wJumptableIndex] bit 7, a jr nz, .exit ld a, $0 ld [wc3b5], a callab DoNextFrameForAllSprites call Function8cbc8 call DelayFrame jr .loop .exit pop af ld [VramState], a ret ; 8cb33 FlyToAnim: ; 8cb33 call DelayFrame ld a, [VramState] push af xor a ld [VramState], a call Function8cb9b depixel 31, 10, 4, 0 ld a, SPRITE_ANIM_INDEX_0A call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], $84 ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID add hl, bc ld [hl], $18 ld hl, SPRITEANIMSTRUCT_0F add hl, bc ld [hl], $58 ld a, $40 ld [wcf64], a .loop ld a, [wJumptableIndex] bit 7, a jr nz, .exit ld a, $0 ld [wc3b5], a callab DoNextFrameForAllSprites call Function8cbc8 call DelayFrame jr .loop .exit pop af ld [VramState], a call Function8cb82 ret Function8cb82: ; 8cb82 (23:4b82) ld hl, Sprites + 2 ; Tile ID xor a ld c, $4 .loop ld [hli], a rept 3 inc hl endr inc a dec c jr nz, .loop ld hl, Sprites + 4 * 4 ld bc, SpritesEnd - (Sprites + 4 * 4) xor a call ByteFill ret Function8cb9b: ; 8cb9b (23:4b9b) callab Function8cf53 ld de, CutGrassGFX ld hl, VTiles1 tile $00 lb bc, BANK(CutGrassGFX), 4 call Request2bpp ld a, [CurPartyMon] ld hl, PartySpecies ld e, a ld d, 0 add hl, de ld a, [hl] ld [wd265], a ld e, $84 callba Function8e9bc xor a ld [wJumptableIndex], a ret Function8cbc8: ; 8cbc8 (23:4bc8) call Function8cbe6 ld hl, wcf64 ld a, [hl] and a jr z, .exit dec [hl] cp $40 ret c and $7 ret nz ld de, SFX_FLY call PlaySFX ret .exit ld hl, wJumptableIndex set 7, [hl] ret Function8cbe6: ; 8cbe6 (23:4be6) ld hl, wcf65 ld a, [hl] inc [hl] and $7 ret nz ld a, [hl] and $18 sla a add $40 ld d, a ld e, $0 ld a, SPRITE_ANIM_INDEX_18 ; fly land call _InitSpriteAnimStruct ld hl, SPRITEANIMSTRUCT_TILE_ID add hl, bc ld [hl], $80 ret