mirror of https://github.com/pret/pokecrystal.git
618 lines
8.8 KiB
NASM
618 lines
8.8 KiB
NASM
INCLUDE "includes.asm"
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SECTION "Credits", ROMX
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Credits:: ; 109847
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bit 6, b ; Hall Of Fame
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ld a, $0
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jr z, .okay
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ld a, $40
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.okay
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ld [wJumptableIndex], a
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ld a, [rSVBK]
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push af
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ld a, $5
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ld [rSVBK], a
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call ClearBGPalettes
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call ClearTileMap
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call ClearSprites
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ld hl, wCreditsFaux2bpp
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ld c, $80
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ld de, $ff00
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.load_loop
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ld a, e
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ld [hli], a
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ld a, d
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ld [hli], a
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dec c
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jr nz, .load_loop
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ld de, CreditsBorderGFX
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ld hl, VTiles2 tile $20
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lb bc, BANK(CreditsBorderGFX), $09
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call Request2bpp
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ld de, CopyrightGFX
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ld hl, VTiles2 tile $60
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lb bc, BANK(CopyrightGFX), $1d
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call Request2bpp
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ld de, TheEndGFX
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ld hl, VTiles2 tile $40
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lb bc, BANK(TheEndGFX), $10
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call Request2bpp
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ld a, $ff
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ld [wCreditsBorderFrame], a
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xor a
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ld [wCreditsBorderMon], a
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call Credits_LoadBorderGFX
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ld e, l
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ld d, h
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ld hl, VTiles2
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lb bc, BANK(CreditsMonsGFX), 16
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call Request2bpp
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call ConstructCreditsTilemap
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xor a
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ld [wCreditsLYOverride], a
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ld hl, LYOverrides
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ld bc, $100
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xor a
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call ByteFill
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ld a, rSCX - $ff00
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ld [hLCDCPointer], a
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call GetCreditsPalette
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call SetPalettes
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ld a, [hVBlank]
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push af
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ld a, $5
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ld [hVBlank], a
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ld a, $1
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ld [hInMenu], a
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xor a
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ld [hBGMapMode], a
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ld [CreditsPos], a
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ld [CreditsUnusedCD21], a
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ld [CreditsTimer], a
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.execution_loop
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call Credits_HandleBButton
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call Credits_HandleAButton
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jr nz, .exit_credits
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call Credits_Jumptable
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call DelayFrame
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jr .execution_loop
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.exit_credits
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call ClearBGPalettes
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xor a
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ld [hLCDCPointer], a
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ld [hBGMapAddress], a
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pop af
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ld [hVBlank], a
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pop af
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ld [rSVBK], a
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ret
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; 1098fd
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Credits_HandleAButton: ; 1098fd
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ld a, [hJoypadDown]
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and A_BUTTON
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ret z
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ld a, [wJumptableIndex]
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bit 7, a
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ret
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; 109908
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Credits_HandleBButton: ; 109908
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ld a, [hJoypadDown]
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and B_BUTTON
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ret z
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ld a, [wJumptableIndex]
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bit 6, a
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ret z
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ld hl, CreditsPos
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ld a, [hli]
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cp $d
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jr nc, .okay
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ld a, [hli]
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and a
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ret z
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.okay
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ld hl, CreditsTimer
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ld a, [hl]
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and a
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ret z
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dec [hl]
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ret
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; 109926
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Credits_Jumptable: ; 109926
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ld a, [wJumptableIndex]
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and $f
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ld e, a
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ld d, 0
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ld hl, .Jumptable
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add hl, de
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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jp hl
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; 109937
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.Jumptable: ; 109937 (42:5937)
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dw ParseCredits
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dw Credits_Next
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dw Credits_Next
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dw Credits_PrepBGMapUpdate
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dw Credits_UpdateGFXRequestPath
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dw Credits_RequestGFX
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dw Credits_LYOverride
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dw Credits_Next
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dw Credits_Next
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dw Credits_Next
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dw Credits_UpdateGFXRequestPath
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dw Credits_RequestGFX
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dw Credits_LoopBack
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Credits_Next: ; 109951 (42:5951)
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ld hl, wJumptableIndex
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inc [hl]
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ret
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Credits_LoopBack: ; 109956 (42:5956)
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ld hl, wJumptableIndex
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ld a, [hl]
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and $f0
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ld [hl], a
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ret
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Credits_PrepBGMapUpdate: ; 10995e (42:595e)
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xor a
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ld [hBGMapMode], a
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jp Credits_Next
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Credits_UpdateGFXRequestPath: ; 109964 (42:5964)
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call Credits_LoadBorderGFX
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ld a, l
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ld [Requested2bppSource], a
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ld a, h
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ld [Requested2bppSource + 1], a
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ld a, VTiles2 % $100
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ld [Requested2bppDest], a
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ld a, VTiles2 / $100
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ld [Requested2bppDest + 1], a
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jr Credits_RequestGFX
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Credits_RequestGFX: ; 10997b (42:597b)
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xor a
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ld [hBGMapMode], a
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ld a, $8
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ld [Requested2bpp], a
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jp Credits_Next
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Credits_LYOverride: ; 109986 (42:5986)
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ld a, [rLY]
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cp $30
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jr c, Credits_LYOverride
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ld a, [wCreditsLYOverride]
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dec a
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dec a
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ld [wCreditsLYOverride], a
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ld hl, LYOverrides + $1f
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call .Fill
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ld hl, LYOverrides + $87
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call .Fill
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jp Credits_Next
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.Fill: ; 1099a3 (42:59a3)
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ld c, $8
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.loop
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ld [hli], a
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dec c
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jr nz, .loop
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ret
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; 1099aa
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ParseCredits: ; 1099aa
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ld hl, wJumptableIndex
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bit 7, [hl]
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jp nz, .done
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; Wait until the timer has run out to parse the next command.
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ld hl, CreditsTimer
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ld a, [hl]
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and a
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jr z, .parse
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; One tick has passed.
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dec [hl]
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jp .done
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.parse
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; First, let's clear the current text display,
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; starting from line 5.
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xor a
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ld [hBGMapMode], a
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hlcoord 0, 5
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ld bc, 20 * 12
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ld a, " "
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call ByteFill
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; Then read the script.
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.loop
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call .get
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; Commands:
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cp CREDITS_END
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jp z, .end
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cp CREDITS_WAIT
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jr z, .wait
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cp CREDITS_SCENE
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jr z, .scene
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cp CREDITS_CLEAR
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jr z, .clear
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cp CREDITS_MUSIC
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jr z, .music
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cp CREDITS_WAIT2
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jr z, .wait2
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cp CREDITS_THEEND
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jr z, .theend
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; If it's not a command, it's a string identifier.
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push af
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ld e, a
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ld d, 0
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ld hl, CreditsStrings
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add hl, de
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add hl, de
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ld a, [hli]
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ld d, [hl]
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ld e, a
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pop af
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; Strings spanning multiple lines have special cases.
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cp COPYRIGHT
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jr z, .copyright
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cp STAFF
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jr c, .staff
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; The rest start from line 6.
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hlcoord 0, 6
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jr .print
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.copyright
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hlcoord 2, 6
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jr .print
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.staff
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hlcoord 0, 6
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.print
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; Print strings spaced every two lines.
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call .get
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ld bc, 20 * 2
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call AddNTimes
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call PlaceString
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jr .loop
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.theend
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; Display "The End" graphic.
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call Credits_TheEnd
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jr .loop
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.scene
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; Update the scene number and corresponding palette.
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call .get
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ld [wCreditsBorderMon], a ; scene
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xor a
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ld [wCreditsBorderFrame], a ; frame
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call GetCreditsPalette
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call SetPalettes ; update hw pal registers
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jr .loop
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.clear
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; Clear the banner.
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ld a, $ff
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ld [wCreditsBorderFrame], a ; frame
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jr .loop
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.music
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; Play the credits music.
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ld de, MUSIC_CREDITS
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push de
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ld de, MUSIC_NONE
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call PlayMusic
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call DelayFrame
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pop de
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call PlayMusic
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jp .loop
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.wait2
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; Wait for some amount of ticks.
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call .get
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ld [CreditsTimer], a
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jr .done
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.wait
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; Wait for some amount of ticks, and do something else.
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call .get
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ld [CreditsTimer], a
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xor a
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ld [hBGMapThird], a
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ld a, 1
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ld [hBGMapMode], a
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.done
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jp Credits_Next
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.end
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; Stop execution.
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ld hl, wJumptableIndex
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set 7, [hl]
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ld a, 32
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ld [MusicFade], a
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ld a, MUSIC_POST_CREDITS % $100
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ld [MusicFadeID], a
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ld a, MUSIC_POST_CREDITS / $100
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ld [MusicFadeID + 1], a
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ret
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.get
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; Get byte CreditsPos from CreditsScript
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push hl
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push de
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ld a, [CreditsPos]
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ld e, a
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ld a, [CreditsPos+1]
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ld d, a
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ld hl, CreditsScript
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add hl, de
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inc de
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ld a, e
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ld [CreditsPos], a
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ld a, d
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ld [CreditsPos+1], a
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ld a, [hl]
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pop de
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pop hl
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ret
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; 109a95
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ConstructCreditsTilemap: ; 109a95 (42:5a95)
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xor a
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ld [hBGMapMode], a
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ld a, $c
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ld [hBGMapAddress], a
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ld a, $28
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hlcoord 0, 0
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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call ByteFill
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ld a, $7f
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hlcoord 0, 4
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ld bc, (SCREEN_HEIGHT - 4) * SCREEN_WIDTH
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call ByteFill
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hlcoord 0, 4
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ld a, $24
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call DrawCreditsBorder
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hlcoord 0, 17
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ld a, $20
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call DrawCreditsBorder
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hlcoord 0, 0, AttrMap
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ld bc, 4 * SCREEN_WIDTH
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xor a
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call ByteFill
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hlcoord 0, 4, AttrMap
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ld bc, SCREEN_WIDTH
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ld a, $1
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call ByteFill
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hlcoord 0, 5, AttrMap
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ld bc, 12 * SCREEN_WIDTH
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ld a, $2
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call ByteFill
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hlcoord 0, 17, AttrMap
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ld bc, SCREEN_WIDTH
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ld a, $1
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call ByteFill
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call WaitBGMap2
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xor a
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ld [hBGMapMode], a
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ld [hBGMapAddress], a
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hlcoord 0, 0
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call .InitTopPortion
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call WaitBGMap2
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ret
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.InitTopPortion: ; 109aff (42:5aff)
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ld b, 5
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.outer_loop
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push hl
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ld de, SCREEN_WIDTH - 3
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ld c, 4
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xor a
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.inner_loop
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rept 3
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ld [hli], a
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inc a
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endr
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ld [hl], a
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inc a
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add hl, de
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dec c
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jr nz, .inner_loop
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pop hl
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rept 4
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inc hl
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endr
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dec b
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jr nz, .outer_loop
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ret
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DrawCreditsBorder: ; 109b1d (42:5b1d)
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ld c, SCREEN_WIDTH / 4
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.loop
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push af
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rept 3
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ld [hli], a
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inc a
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endr
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ld [hli], a
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pop af
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dec c
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jr nz, .loop
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ret
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GetCreditsPalette: ; 109b2c
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call .GetPalAddress
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push hl
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ld a, 0
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call .UpdatePals
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pop hl
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ret
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.GetPalAddress:
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; Each set of palette data is 24 bytes long.
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ld a, [wCreditsBorderMon] ; scene
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and 3
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add a
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add a ; * 8
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add a
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ld e, a
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ld d, 0
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ld hl, CreditsPalettes
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add hl, de
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add hl, de ; * 3
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add hl, de
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ret
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.UpdatePals:
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; Update the first three colors in both palette buffers.
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push af
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push hl
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add UnknBGPals % $100
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ld e, a
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ld a, 0
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adc UnknBGPals / $100
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ld d, a
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ld bc, 24
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call CopyBytes
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pop hl
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pop af
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add BGPals % $100
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ld e, a
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ld a, 0
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adc BGPals / $100
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ld d, a
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ld bc, 24
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call CopyBytes
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ret
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CreditsPalettes:
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INCLUDE "data/palettes/credits.pal"
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; 109bca
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Credits_LoadBorderGFX: ; 109bca (42:5bca)
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ld hl, wCreditsBorderFrame
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ld a, [hl]
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cp $ff
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jr z, .init
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and 3
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ld e, a
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inc a
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and 3
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ld [hl], a
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ld a, [wCreditsBorderMon]
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and 3
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add a
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add a
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add e
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add a
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ld e, a
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ld d, 0
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ld hl, .Frames
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add hl, de
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ret
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.init
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ld hl, wCreditsFaux2bpp
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ret
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; 109bf1 (42:5bf1)
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.Frames: ; 109bf1
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dw CreditsPichuGFX
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dw CreditsPichuGFX + 16 tiles
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dw CreditsPichuGFX + 32 tiles
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dw CreditsPichuGFX + 48 tiles
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dw CreditsSmoochumGFX
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dw CreditsSmoochumGFX + 16 tiles
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dw CreditsSmoochumGFX + 32 tiles
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dw CreditsSmoochumGFX + 48 tiles
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dw CreditsDittoGFX
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dw CreditsDittoGFX + 16 tiles
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dw CreditsDittoGFX + 32 tiles
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dw CreditsDittoGFX + 48 tiles
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dw CreditsIgglybuffGFX
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dw CreditsIgglybuffGFX + 16 tiles
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dw CreditsIgglybuffGFX + 32 tiles
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dw CreditsIgglybuffGFX + 48 tiles
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; 109c11
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Credits_TheEnd: ; 109c11 (42:5c11)
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ld a, $40
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hlcoord 6, 9
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call .Load
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hlcoord 6, 10
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.Load: ; 109c1c (42:5c1c)
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ld c, 8
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.loop
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ld [hli], a
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inc a
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dec c
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jr nz, .loop
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ret
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; 109c24 (42:5c24)
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INCLUDE "gfx/credits.asm"
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INCLUDE "data/credits_script.asm"
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INCLUDE "data/credits_strings.asm"
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