pokecrystal/engine/credits.asm

618 lines
8.8 KiB
NASM

INCLUDE "includes.asm"
SECTION "Credits", ROMX
Credits:: ; 109847
bit 6, b ; Hall Of Fame
ld a, $0
jr z, .okay
ld a, $40
.okay
ld [wJumptableIndex], a
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
call ClearBGPalettes
call ClearTileMap
call ClearSprites
ld hl, wCreditsFaux2bpp
ld c, $80
ld de, $ff00
.load_loop
ld a, e
ld [hli], a
ld a, d
ld [hli], a
dec c
jr nz, .load_loop
ld de, CreditsBorderGFX
ld hl, VTiles2 tile $20
lb bc, BANK(CreditsBorderGFX), $09
call Request2bpp
ld de, CopyrightGFX
ld hl, VTiles2 tile $60
lb bc, BANK(CopyrightGFX), $1d
call Request2bpp
ld de, TheEndGFX
ld hl, VTiles2 tile $40
lb bc, BANK(TheEndGFX), $10
call Request2bpp
ld a, $ff
ld [wCreditsBorderFrame], a
xor a
ld [wCreditsBorderMon], a
call Credits_LoadBorderGFX
ld e, l
ld d, h
ld hl, VTiles2
lb bc, BANK(CreditsMonsGFX), 16
call Request2bpp
call ConstructCreditsTilemap
xor a
ld [wCreditsLYOverride], a
ld hl, LYOverrides
ld bc, $100
xor a
call ByteFill
ld a, rSCX - $ff00
ld [hLCDCPointer], a
call GetCreditsPalette
call SetPalettes
ld a, [hVBlank]
push af
ld a, $5
ld [hVBlank], a
ld a, $1
ld [hInMenu], a
xor a
ld [hBGMapMode], a
ld [CreditsPos], a
ld [CreditsUnusedCD21], a
ld [CreditsTimer], a
.execution_loop
call Credits_HandleBButton
call Credits_HandleAButton
jr nz, .exit_credits
call Credits_Jumptable
call DelayFrame
jr .execution_loop
.exit_credits
call ClearBGPalettes
xor a
ld [hLCDCPointer], a
ld [hBGMapAddress], a
pop af
ld [hVBlank], a
pop af
ld [rSVBK], a
ret
; 1098fd
Credits_HandleAButton: ; 1098fd
ld a, [hJoypadDown]
and A_BUTTON
ret z
ld a, [wJumptableIndex]
bit 7, a
ret
; 109908
Credits_HandleBButton: ; 109908
ld a, [hJoypadDown]
and B_BUTTON
ret z
ld a, [wJumptableIndex]
bit 6, a
ret z
ld hl, CreditsPos
ld a, [hli]
cp $d
jr nc, .okay
ld a, [hli]
and a
ret z
.okay
ld hl, CreditsTimer
ld a, [hl]
and a
ret z
dec [hl]
ret
; 109926
Credits_Jumptable: ; 109926
ld a, [wJumptableIndex]
and $f
ld e, a
ld d, 0
ld hl, .Jumptable
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; 109937
.Jumptable: ; 109937 (42:5937)
dw ParseCredits
dw Credits_Next
dw Credits_Next
dw Credits_PrepBGMapUpdate
dw Credits_UpdateGFXRequestPath
dw Credits_RequestGFX
dw Credits_LYOverride
dw Credits_Next
dw Credits_Next
dw Credits_Next
dw Credits_UpdateGFXRequestPath
dw Credits_RequestGFX
dw Credits_LoopBack
Credits_Next: ; 109951 (42:5951)
ld hl, wJumptableIndex
inc [hl]
ret
Credits_LoopBack: ; 109956 (42:5956)
ld hl, wJumptableIndex
ld a, [hl]
and $f0
ld [hl], a
ret
Credits_PrepBGMapUpdate: ; 10995e (42:595e)
xor a
ld [hBGMapMode], a
jp Credits_Next
Credits_UpdateGFXRequestPath: ; 109964 (42:5964)
call Credits_LoadBorderGFX
ld a, l
ld [Requested2bppSource], a
ld a, h
ld [Requested2bppSource + 1], a
ld a, VTiles2 % $100
ld [Requested2bppDest], a
ld a, VTiles2 / $100
ld [Requested2bppDest + 1], a
jr Credits_RequestGFX
Credits_RequestGFX: ; 10997b (42:597b)
xor a
ld [hBGMapMode], a
ld a, $8
ld [Requested2bpp], a
jp Credits_Next
Credits_LYOverride: ; 109986 (42:5986)
ld a, [rLY]
cp $30
jr c, Credits_LYOverride
ld a, [wCreditsLYOverride]
dec a
dec a
ld [wCreditsLYOverride], a
ld hl, LYOverrides + $1f
call .Fill
ld hl, LYOverrides + $87
call .Fill
jp Credits_Next
.Fill: ; 1099a3 (42:59a3)
ld c, $8
.loop
ld [hli], a
dec c
jr nz, .loop
ret
; 1099aa
ParseCredits: ; 1099aa
ld hl, wJumptableIndex
bit 7, [hl]
jp nz, .done
; Wait until the timer has run out to parse the next command.
ld hl, CreditsTimer
ld a, [hl]
and a
jr z, .parse
; One tick has passed.
dec [hl]
jp .done
.parse
; First, let's clear the current text display,
; starting from line 5.
xor a
ld [hBGMapMode], a
hlcoord 0, 5
ld bc, 20 * 12
ld a, " "
call ByteFill
; Then read the script.
.loop
call .get
; Commands:
cp CREDITS_END
jp z, .end
cp CREDITS_WAIT
jr z, .wait
cp CREDITS_SCENE
jr z, .scene
cp CREDITS_CLEAR
jr z, .clear
cp CREDITS_MUSIC
jr z, .music
cp CREDITS_WAIT2
jr z, .wait2
cp CREDITS_THEEND
jr z, .theend
; If it's not a command, it's a string identifier.
push af
ld e, a
ld d, 0
ld hl, CreditsStrings
add hl, de
add hl, de
ld a, [hli]
ld d, [hl]
ld e, a
pop af
; Strings spanning multiple lines have special cases.
cp COPYRIGHT
jr z, .copyright
cp STAFF
jr c, .staff
; The rest start from line 6.
hlcoord 0, 6
jr .print
.copyright
hlcoord 2, 6
jr .print
.staff
hlcoord 0, 6
.print
; Print strings spaced every two lines.
call .get
ld bc, 20 * 2
call AddNTimes
call PlaceString
jr .loop
.theend
; Display "The End" graphic.
call Credits_TheEnd
jr .loop
.scene
; Update the scene number and corresponding palette.
call .get
ld [wCreditsBorderMon], a ; scene
xor a
ld [wCreditsBorderFrame], a ; frame
call GetCreditsPalette
call SetPalettes ; update hw pal registers
jr .loop
.clear
; Clear the banner.
ld a, $ff
ld [wCreditsBorderFrame], a ; frame
jr .loop
.music
; Play the credits music.
ld de, MUSIC_CREDITS
push de
ld de, MUSIC_NONE
call PlayMusic
call DelayFrame
pop de
call PlayMusic
jp .loop
.wait2
; Wait for some amount of ticks.
call .get
ld [CreditsTimer], a
jr .done
.wait
; Wait for some amount of ticks, and do something else.
call .get
ld [CreditsTimer], a
xor a
ld [hBGMapThird], a
ld a, 1
ld [hBGMapMode], a
.done
jp Credits_Next
.end
; Stop execution.
ld hl, wJumptableIndex
set 7, [hl]
ld a, 32
ld [MusicFade], a
ld a, MUSIC_POST_CREDITS % $100
ld [MusicFadeID], a
ld a, MUSIC_POST_CREDITS / $100
ld [MusicFadeID + 1], a
ret
.get
; Get byte CreditsPos from CreditsScript
push hl
push de
ld a, [CreditsPos]
ld e, a
ld a, [CreditsPos+1]
ld d, a
ld hl, CreditsScript
add hl, de
inc de
ld a, e
ld [CreditsPos], a
ld a, d
ld [CreditsPos+1], a
ld a, [hl]
pop de
pop hl
ret
; 109a95
ConstructCreditsTilemap: ; 109a95 (42:5a95)
xor a
ld [hBGMapMode], a
ld a, $c
ld [hBGMapAddress], a
ld a, $28
hlcoord 0, 0
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
call ByteFill
ld a, $7f
hlcoord 0, 4
ld bc, (SCREEN_HEIGHT - 4) * SCREEN_WIDTH
call ByteFill
hlcoord 0, 4
ld a, $24
call DrawCreditsBorder
hlcoord 0, 17
ld a, $20
call DrawCreditsBorder
hlcoord 0, 0, AttrMap
ld bc, 4 * SCREEN_WIDTH
xor a
call ByteFill
hlcoord 0, 4, AttrMap
ld bc, SCREEN_WIDTH
ld a, $1
call ByteFill
hlcoord 0, 5, AttrMap
ld bc, 12 * SCREEN_WIDTH
ld a, $2
call ByteFill
hlcoord 0, 17, AttrMap
ld bc, SCREEN_WIDTH
ld a, $1
call ByteFill
call WaitBGMap2
xor a
ld [hBGMapMode], a
ld [hBGMapAddress], a
hlcoord 0, 0
call .InitTopPortion
call WaitBGMap2
ret
.InitTopPortion: ; 109aff (42:5aff)
ld b, 5
.outer_loop
push hl
ld de, SCREEN_WIDTH - 3
ld c, 4
xor a
.inner_loop
rept 3
ld [hli], a
inc a
endr
ld [hl], a
inc a
add hl, de
dec c
jr nz, .inner_loop
pop hl
rept 4
inc hl
endr
dec b
jr nz, .outer_loop
ret
DrawCreditsBorder: ; 109b1d (42:5b1d)
ld c, SCREEN_WIDTH / 4
.loop
push af
rept 3
ld [hli], a
inc a
endr
ld [hli], a
pop af
dec c
jr nz, .loop
ret
GetCreditsPalette: ; 109b2c
call .GetPalAddress
push hl
ld a, 0
call .UpdatePals
pop hl
ret
.GetPalAddress:
; Each set of palette data is 24 bytes long.
ld a, [wCreditsBorderMon] ; scene
and 3
add a
add a ; * 8
add a
ld e, a
ld d, 0
ld hl, CreditsPalettes
add hl, de
add hl, de ; * 3
add hl, de
ret
.UpdatePals:
; Update the first three colors in both palette buffers.
push af
push hl
add UnknBGPals % $100
ld e, a
ld a, 0
adc UnknBGPals / $100
ld d, a
ld bc, 24
call CopyBytes
pop hl
pop af
add BGPals % $100
ld e, a
ld a, 0
adc BGPals / $100
ld d, a
ld bc, 24
call CopyBytes
ret
CreditsPalettes:
INCLUDE "data/palettes/credits.pal"
; 109bca
Credits_LoadBorderGFX: ; 109bca (42:5bca)
ld hl, wCreditsBorderFrame
ld a, [hl]
cp $ff
jr z, .init
and 3
ld e, a
inc a
and 3
ld [hl], a
ld a, [wCreditsBorderMon]
and 3
add a
add a
add e
add a
ld e, a
ld d, 0
ld hl, .Frames
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
ret
.init
ld hl, wCreditsFaux2bpp
ret
; 109bf1 (42:5bf1)
.Frames: ; 109bf1
dw CreditsPichuGFX
dw CreditsPichuGFX + 16 tiles
dw CreditsPichuGFX + 32 tiles
dw CreditsPichuGFX + 48 tiles
dw CreditsSmoochumGFX
dw CreditsSmoochumGFX + 16 tiles
dw CreditsSmoochumGFX + 32 tiles
dw CreditsSmoochumGFX + 48 tiles
dw CreditsDittoGFX
dw CreditsDittoGFX + 16 tiles
dw CreditsDittoGFX + 32 tiles
dw CreditsDittoGFX + 48 tiles
dw CreditsIgglybuffGFX
dw CreditsIgglybuffGFX + 16 tiles
dw CreditsIgglybuffGFX + 32 tiles
dw CreditsIgglybuffGFX + 48 tiles
; 109c11
Credits_TheEnd: ; 109c11 (42:5c11)
ld a, $40
hlcoord 6, 9
call .Load
hlcoord 6, 10
.Load: ; 109c1c (42:5c1c)
ld c, 8
.loop
ld [hli], a
inc a
dec c
jr nz, .loop
ret
; 109c24 (42:5c24)
INCLUDE "gfx/credits.asm"
INCLUDE "data/credits_script.asm"
INCLUDE "data/credits_strings.asm"