pokecrystal/battle
PikalaxALT f7ee74c3b8 Finish labels in engine/namingscreen.asm 2016-01-09 19:34:14 -05:00
..
ai Move effects; no more reloadmapmusic, returnafterbattle 2015-12-26 19:22:27 -05:00
effects Split base stats 2016-01-09 16:52:34 -05:00
moves Some work on battle animations 2015-11-09 16:41:09 -05:00
objects jumptable macro repurposed 2015-12-26 21:59:03 -05:00
anim_commands.asm trainer card 2015-12-28 10:57:04 -05:00
anim_gfx.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
anim_objects.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
anims.asm More battle anim object constants 2015-12-24 13:33:54 -05:00
bg_effects.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
core.asm more gfx-related labels 2016-01-04 08:43:55 -05:00
effect_command_pointers.asm Some work on battle animations 2015-11-09 16:41:09 -05:00
effect_commands.asm Finish labels in engine/namingscreen.asm 2016-01-09 19:34:14 -05:00
hidden_power.asm BattleCommand labels copied from macros 2015-11-06 14:45:10 -05:00
magikarp_length.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
menu.asm Menu 2015-12-15 18:59:49 -05:00
misc.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
move_names.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
sliding_intro.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
trainer_huds.asm Split up anim objects into several files 2015-12-24 14:07:33 -05:00
type_matchup.asm Saner file distribution 2013-02-05 03:56:27 -05:00
used_move_text.asm More movement stuff 2015-12-29 13:15:58 -05:00