Disassembly of Pokémon Crystal
Go to file
PikalaxALT f7ee74c3b8 Finish labels in engine/namingscreen.asm 2016-01-09 19:34:14 -05:00
audio Battle anims 2015-12-23 17:10:50 -05:00
battle Finish labels in engine/namingscreen.asm 2016-01-09 19:34:14 -05:00
constants Split base stats 2016-01-09 16:52:34 -05:00
data Split base stats 2016-01-09 16:52:34 -05:00
engine Finish labels in engine/namingscreen.asm 2016-01-09 19:34:14 -05:00
event More movement stuff 2015-12-29 13:15:58 -05:00
extras@3a6ef54a5e Bump extras to fix invocation of gfx.export_2bpp_to_png. 2015-08-29 11:03:09 -07:00
gfx More work on slots; WRAM cleanup, Move Deleter 2015-12-19 14:48:30 -05:00
home Finish labels in engine/namingscreen.asm 2016-01-09 19:34:14 -05:00
items Item effects, post-battle, and decoration flags 2015-12-29 16:44:37 -05:00
lib/mobile Dummy Game 2015-12-28 17:09:53 -05:00
macros Finish labels in engine/namingscreen.asm 2016-01-09 19:34:14 -05:00
maps Split base stats 2016-01-09 16:52:34 -05:00
menu Remove trailing newlines. 2015-06-23 12:24:51 -06:00
misc Split base stats 2016-01-09 16:52:34 -05:00
predef Split base stats 2016-01-09 16:52:34 -05:00
text Improve text labels, trim address comments. 2016-01-07 15:41:51 -07:00
tilesets Battle Anim Object struct constants 2015-12-23 14:00:29 -05:00
trainers more gfx-related labels 2016-01-04 08:43:55 -05:00
unknown More link trade shenanigans 2015-12-21 14:10:16 -05:00
.gitattributes don't diff .pal files as binary data 2013-12-20 00:28:14 -05:00
.gitignore .gitignore: no more globals.asm 2014-02-01 20:42:43 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
INSTALL.md simpler mac instructions 2015-10-25 03:26:12 -04:00
Makefile Split common text into a separate object. 2015-12-18 00:59:03 -07:00
README.md builds both 1.0 and 1.1 2015-03-11 22:35:47 -07:00
Vagrantfile make a vagrant box to make things easier 2014-07-23 22:42:04 -05:00
audio.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
compare.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
compare2.sh Restore compare.sh with new version as compare2.sh 2015-11-04 20:29:11 -05:00
constants.asm More mobile-related labels; remove unneeded map object constants 2015-12-26 12:01:21 -05:00
contents.asm engine/stats_screen.asm 2015-11-19 23:38:16 -05:00
crystal11.asm Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
gbhw.asm A stab at audio engine. 2015-12-06 22:36:09 -05:00
gfx.py Forgot about backsprites. 2015-08-30 19:11:31 -07:00
home.asm Dummy Game 2015-12-28 17:09:53 -05:00
hram.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
includes.asm Get rid of globals.asm 2014-02-01 13:55:48 -05:00
interrupts.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
macros.asm jumptable macro repurposed 2015-12-26 21:59:03 -05:00
main.asm Split base stats 2016-01-09 16:52:34 -05:00
maps.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
maps_crystal.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
roms.md5 make compare 2015-03-11 22:37:36 -07:00
rst.asm Reverted ld_hl_pointer macro 2015-07-20 22:18:18 -04:00
sram.asm Address some comments from padz 2015-12-05 08:08:01 -05:00
vram.asm engine/pokegear.asm 2015-11-16 21:07:26 -05:00
wram.asm Finish labels in engine/namingscreen.asm 2016-01-09 19:34:14 -05:00
wram11.asm Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00

README.md

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc md5: 301899b8087289a6436b0a241fbbb474

To set up the repository, see INSTALL.md.

See also