pokecrystal/engine/battle
Rangi e22670438e Badge type boosts make sense in data/types/ 2018-01-28 01:17:32 -05:00
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ai Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
move_effects Move-unique effect commands consistently go in engine/battle/move_effects/ 2018-01-26 11:36:00 -05:00
anim_hp_bar.asm Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
battle_transition.asm Avoid "+- 1" at every maskbits 2018-01-16 17:27:50 -05:00
battlestart_copytilemapatonce.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
checkbattlescene.asm Document hardcoded SRAM addresses. 2018-01-08 22:48:58 -05:00
consumehelditem.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
core.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
effect_commands.asm Move-unique effect commands consistently go in engine/battle/move_effects/ 2018-01-26 11:36:00 -05:00
hidden_power.asm Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
link_result.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
menu.asm MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
misc.asm Badge type boosts make sense in data/types/ 2018-01-28 01:17:32 -05:00
read_trainer_attributes.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
read_trainer_dvs.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
read_trainer_party.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
returntobattle_useball.asm MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
sliding_intro.asm Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460) 2018-01-14 23:00:22 -05:00
start_battle.asm Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
trainer_huds.asm Scale addresses with PARTY_LENGTH 2018-01-20 14:10:31 -05:00
updatebattlehuds.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
used_move_text.asm More battle data in data/battle/ 2018-01-25 21:34:42 -05:00