mirror of https://github.com/pret/pokecrystal.git
193 lines
3.2 KiB
NASM
193 lines
3.2 KiB
NASM
const_value set 2
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const VIRIDIANGYM_BLUE
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const VIRIDIANGYM_GYM_GUY
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ViridianGym_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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ViridianGymBlueScript:
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faceplayer
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opentext
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checkflag ENGINE_EARTHBADGE
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iftrue .FightDone
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writetext LeaderBlueBeforeText
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waitbutton
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closetext
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winlosstext LeaderBlueWinText, 0
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loadtrainer BLUE, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_BLUE
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opentext
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writetext Text_ReceivedEarthBadge
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_EARTHBADGE
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writetext LeaderBlueAfterText
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waitbutton
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closetext
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end
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.FightDone:
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writetext LeaderBlueEpilogueText
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waitbutton
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closetext
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end
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ViridianGymGuyScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_BLUE
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iftrue .ViridianGymGuyWinScript
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writetext ViridianGymGuyText
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waitbutton
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closetext
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end
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.ViridianGymGuyWinScript:
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writetext ViridianGymGuyWinText
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waitbutton
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closetext
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end
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ViridianGymStatue:
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checkflag ENGINE_EARTHBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext BLUE, 1, $1
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jumpstd gymstatue2
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LeaderBlueBeforeText:
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text "BLUE: Yo! Finally"
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line "got here, huh?"
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para "I wasn't in the"
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line "mood at CINNABAR,"
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para "but now I'm ready"
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line "to battle you."
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para "…"
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para "You're telling me"
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line "you conquered all"
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cont "the GYMS in JOHTO?"
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para "Heh! JOHTO's GYMS"
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line "must be pretty"
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cont "pathetic then."
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para "Hey, don't worry"
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line "about it."
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para "I'll know if you"
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line "are good or not by"
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para "battling you right"
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line "now."
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para "Ready, JOHTO"
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line "CHAMP?"
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done
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LeaderBlueWinText:
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text "BLUE: What?"
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para "How the heck did I"
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line "lose to you?"
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para "…"
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para "Tch, all right…"
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line "Here, take this--"
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cont "it's EARTHBADGE."
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done
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Text_ReceivedEarthBadge:
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text "<PLAYER> received"
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line "EARTHBADGE."
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done
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LeaderBlueAfterText:
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text "BLUE: …"
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para "All right, I was"
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line "wrong. You're the"
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para "real deal. You are"
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line "a good trainer."
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para "But I'm going to"
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line "beat you someday."
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para "Don't you forget"
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line "it!"
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done
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LeaderBlueEpilogueText:
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text "BLUE: Listen, you."
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para "You'd better not"
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line "lose until I beat"
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cont "you. Got it?"
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done
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ViridianGymGuyText:
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text "Yo, CHAMP in"
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line "making!"
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para "How's it going?"
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line "Looks like you're"
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cont "on a roll."
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para "The GYM LEADER is"
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line "a guy who battled"
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para "the CHAMPION three"
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line "years ago."
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para "He's no pushover."
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para "Give it everything"
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line "you've got!"
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done
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ViridianGymGuyWinText:
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text "Man, you are truly"
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line "tough…"
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para "That was a heck of"
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line "an inspirational"
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para "battle. It brought"
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line "tears to my eyes."
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done
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ViridianGym_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $11, $4, 1, VIRIDIAN_CITY
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warp_def $11, $5, 1, VIRIDIAN_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 13, 3, BGEVENT_READ, ViridianGymStatue
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bg_event 13, 6, BGEVENT_READ, ViridianGymStatue
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.ObjectEvents:
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db 2
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object_event SPRITE_BLUE, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianGymBlueScript, EVENT_VIRIDIAN_GYM_BLUE
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object_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE
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