pokecrystal/maps/ViridianGym.asm

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const_value set 2
const VIRIDIANGYM_BLUE
const VIRIDIANGYM_GYM_GUY
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ViridianGym_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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ViridianGymBlueScript:
faceplayer
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opentext
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checkflag ENGINE_EARTHBADGE
iftrue .FightDone
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writetext LeaderBlueBeforeText
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waitbutton
closetext
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winlosstext LeaderBlueWinText, 0
loadtrainer BLUE, 1
startbattle
reloadmapafterbattle
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setevent EVENT_BEAT_BLUE
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opentext
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writetext Text_ReceivedEarthBadge
playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_EARTHBADGE
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writetext LeaderBlueAfterText
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waitbutton
closetext
end
.FightDone:
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writetext LeaderBlueEpilogueText
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waitbutton
closetext
end
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ViridianGymGuyScript:
faceplayer
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opentext
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checkevent EVENT_BEAT_BLUE
iftrue .ViridianGymGuyWinScript
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writetext ViridianGymGuyText
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waitbutton
closetext
end
.ViridianGymGuyWinScript:
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writetext ViridianGymGuyWinText
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waitbutton
closetext
end
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ViridianGymStatue:
checkflag ENGINE_EARTHBADGE
iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
trainertotext BLUE, 1, $1
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jumpstd gymstatue2
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LeaderBlueBeforeText:
text "BLUE: Yo! Finally"
line "got here, huh?"
para "I wasn't in the"
line "mood at CINNABAR,"
para "but now I'm ready"
line "to battle you."
para "…"
para "You're telling me"
line "you conquered all"
cont "the GYMS in JOHTO?"
para "Heh! JOHTO's GYMS"
line "must be pretty"
cont "pathetic then."
para "Hey, don't worry"
line "about it."
para "I'll know if you"
line "are good or not by"
para "battling you right"
line "now."
para "Ready, JOHTO"
line "CHAMP?"
done
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LeaderBlueWinText:
text "BLUE: What?"
para "How the heck did I"
line "lose to you?"
para "…"
para "Tch, all right…"
line "Here, take this--"
cont "it's EARTHBADGE."
done
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Text_ReceivedEarthBadge:
text "<PLAYER> received"
line "EARTHBADGE."
done
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LeaderBlueAfterText:
text "BLUE: …"
para "All right, I was"
line "wrong. You're the"
para "real deal. You are"
line "a good trainer."
para "But I'm going to"
line "beat you someday."
para "Don't you forget"
line "it!"
done
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LeaderBlueEpilogueText:
text "BLUE: Listen, you."
para "You'd better not"
line "lose until I beat"
cont "you. Got it?"
done
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ViridianGymGuyText:
text "Yo, CHAMP in"
line "making!"
para "How's it going?"
line "Looks like you're"
cont "on a roll."
para "The GYM LEADER is"
line "a guy who battled"
para "the CHAMPION three"
line "years ago."
para "He's no pushover."
para "Give it everything"
line "you've got!"
done
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ViridianGymGuyWinText:
text "Man, you are truly"
line "tough…"
para "That was a heck of"
line "an inspirational"
para "battle. It brought"
line "tears to my eyes."
done
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ViridianGym_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $11, $4, 1, VIRIDIAN_CITY
warp_def $11, $5, 1, VIRIDIAN_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 13, 3, BGEVENT_READ, ViridianGymStatue
bg_event 13, 6, BGEVENT_READ, ViridianGymStatue
.ObjectEvents:
db 2
object_event SPRITE_BLUE, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ViridianGymBlueScript, EVENT_VIRIDIAN_GYM_BLUE
object_event SPRITE_GYM_GUY, 13, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ViridianGymGuyScript, EVENT_VIRIDIAN_GYM_BLUE