pokecrystal/maps/SlowpokeWellB2F.asm

82 lines
1.5 KiB
NASM

const_value set 2
const SLOWPOKEWELLB2F_GYM_GUY
const SLOWPOKEWELLB2F_POKE_BALL
SlowpokeWellB2F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
GymGuyScript_0x5ad0b:
faceplayer
opentext
checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
iftrue UnknownScript_0x5ad22
writetext UnknownText_0x5ad2a
buttonsound
verbosegiveitem KINGS_ROCK
iffalse UnknownScript_0x5ad20
setevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
UnknownScript_0x5ad20:
closetext
end
UnknownScript_0x5ad22:
writetext UnknownText_0x5adf2
waitbutton
closetext
end
SlowpokeWellB2FTMRainDance:
itemball TM_RAIN_DANCE
UnknownText_0x5ad2a:
text "I'm waiting to see"
line "SLOWPOKE's moment"
cont "of evolution."
para "Through observa-"
line "tion, I made a new"
cont "discovery."
para "A SLOWPOKE with a"
line "KING'S ROCK often"
para "gets bitten by a"
line "SHELLDER."
para "Here, I'll share a"
line "KING'S ROCK with"
cont "you."
done
UnknownText_0x5adf2:
text "I'm going to be"
line "like SLOWPOKE."
para "I'll wait patient-"
line "ly, so I can see"
cont "one evolve."
done
SlowpokeWellB2F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $b, $9, 2, SLOWPOKE_WELL_B1F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 2
object_event SPRITE_GYM_GUY, 4, 5, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, GymGuyScript_0x5ad0b, -1
object_event SPRITE_POKE_BALL, 5, 15, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE