pokecrystal/maps/SlowpokeWellB2F.asm

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const_value set 2
const SLOWPOKEWELLB2F_GYM_GUY
const SLOWPOKEWELLB2F_POKE_BALL
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SlowpokeWellB2F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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GymGuyScript_0x5ad0b:
faceplayer
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opentext
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checkevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
iftrue UnknownScript_0x5ad22
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writetext UnknownText_0x5ad2a
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buttonsound
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verbosegiveitem KINGS_ROCK
iffalse UnknownScript_0x5ad20
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setevent EVENT_GOT_KINGS_ROCK_IN_SLOWPOKE_WELL
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UnknownScript_0x5ad20:
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closetext
end
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UnknownScript_0x5ad22:
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writetext UnknownText_0x5adf2
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waitbutton
closetext
end
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SlowpokeWellB2FTMRainDance:
itemball TM_RAIN_DANCE
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UnknownText_0x5ad2a:
text "I'm waiting to see"
line "SLOWPOKE's moment"
cont "of evolution."
para "Through observa-"
line "tion, I made a new"
cont "discovery."
para "A SLOWPOKE with a"
line "KING'S ROCK often"
para "gets bitten by a"
line "SHELLDER."
para "Here, I'll share a"
line "KING'S ROCK with"
cont "you."
done
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UnknownText_0x5adf2:
text "I'm going to be"
line "like SLOWPOKE."
para "I'll wait patient-"
line "ly, so I can see"
cont "one evolve."
done
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SlowpokeWellB2F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $b, $9, 2, SLOWPOKE_WELL_B1F
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 2
object_event SPRITE_GYM_GUY, 4, 5, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 1, GymGuyScript_0x5ad0b, -1
object_event SPRITE_POKE_BALL, 5, 15, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, SlowpokeWellB2FTMRainDance, EVENT_SLOWPOKE_WELL_B2F_TM_RAIN_DANCE