pokecrystal/engine/mart.asm

971 lines
16 KiB
NASM
Executable File

const_def
const MARTTEXT_HOW_MANY
const MARTTEXT_COSTS_THIS_MUCH
const MARTTEXT_NOT_ENOUGH_MONEY
const MARTTEXT_BAG_FULL
const MARTTEXT_HERE_YOU_GO
const MARTTEXT_SOLD_OUT
OpenMartDialog:: ; 15a45
call GetMart
ld a, c
ld [EngineBuffer1], a
call LoadMartPointer
ld a, [EngineBuffer1]
ld hl, .dialogs
rst JumpTable
ret
; 15a57
.dialogs
dw MartDialog
dw HerbShop
dw BargainShop
dw Pharmacist
dw RooftopSale
; 15a61
MartDialog: ; 15a61
ld a, 0
ld [EngineBuffer1], a
xor a
ld [EngineBuffer5], a
call StandardMart
ret
; 15a6e
HerbShop: ; 15a6e
call FarReadMart
call LoadStandardMenuDataHeader
ld hl, Text_HerbShop_Intro
call MartTextBox
call BuyMenu
ld hl, Text_HerbShop_ComeAgain
call MartTextBox
ret
; 15a84
BargainShop: ; 15a84
ld b, BANK(BargainShopData)
ld de, BargainShopData
call LoadMartPointer
call ReadMart
call LoadStandardMenuDataHeader
ld hl, Text_BargainShop_Intro
call MartTextBox
call BuyMenu
ld hl, wBargainShopFlags
ld a, [hli]
or [hl]
jr z, .skip_set
ld hl, wDailyFlags
set 6, [hl]
.skip_set
ld hl, Text_BargainShop_ComeAgain
call MartTextBox
ret
; 15aae
Pharmacist: ; 15aae
call FarReadMart
call LoadStandardMenuDataHeader
ld hl, Text_Pharmacist_Intro
call MartTextBox
call BuyMenu
ld hl, Text_Pharmacist_ComeAgain
call MartTextBox
ret
; 15ac4
RooftopSale: ; 15ac4
ld b, BANK(RooftopSaleData1)
ld de, RooftopSaleData1
ld hl, wStatusFlags
bit 6, [hl] ; hall of fame
jr z, .ok
ld b, BANK(RooftopSaleData2)
ld de, RooftopSaleData2
.ok
call LoadMartPointer
call ReadMart
call LoadStandardMenuDataHeader
ld hl, Text_Mart_HowMayIHelpYou
call MartTextBox
call BuyMenu
ld hl, Text_Mart_ComeAgain
call MartTextBox
ret
; 15aee
INCLUDE "data/items/rooftop_sale.asm"
LoadMartPointer: ; 15b10
ld a, b
ld [MartPointerBank], a
ld a, e
ld [MartPointer], a
ld a, d
ld [MartPointer + 1], a
ld hl, CurMart
xor a
ld bc, 16
call ByteFill
xor a
ld [EngineBuffer5], a
ld [wBargainShopFlags], a
ld [FacingDirection], a
ret
; 15b31
GetMart: ; 15b31
ld a, e
cp (MartsEnd - Marts) / 2
jr c, .IsAMart
ld b, BANK(DefaultMart)
ld de, DefaultMart
ret
.IsAMart:
ld hl, Marts
add hl, de
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
ld b, BANK(Marts)
ret
; 15b47
StandardMart: ; 15b47
.loop
ld a, [EngineBuffer5]
ld hl, .MartFunctions
rst JumpTable
ld [EngineBuffer5], a
cp $ff
jr nz, .loop
ret
.MartFunctions:
dw .HowMayIHelpYou
dw .TopMenu
dw .Buy
dw .Sell
dw .Quit
dw .AnythingElse
; 15b62
.HowMayIHelpYou: ; 15b62
call LoadStandardMenuDataHeader
ld hl, Text_Mart_HowMayIHelpYou
call PrintText
ld a, $1 ; top menu
ret
; 15b6e
.TopMenu: ; 15b6e
ld hl, MenuDataHeader_BuySell
call CopyMenuDataHeader
call VerticalMenu
jr c, .quit
ld a, [wMenuCursorY]
cp $1
jr z, .buy
cp $2
jr z, .sell
.quit
ld a, $4 ; Come again!
ret
.buy
ld a, $2 ; buy
ret
.sell
ld a, $3 ; sell
ret
; 15b8d
.Buy: ; 15b8d
call ExitMenu
call FarReadMart
call BuyMenu
and a
ld a, $5 ; Anything else?
ret
; 15b9a
.Sell: ; 15b9a
call ExitMenu
call SellMenu
ld a, $5 ; Anything else?
ret
; 15ba3
.Quit: ; 15ba3
call ExitMenu
ld hl, Text_Mart_ComeAgain
call MartTextBox
ld a, $ff ; exit
ret
; 15baf
.AnythingElse: ; 15baf
call LoadStandardMenuDataHeader
ld hl, Text_Mart_AnythingElse
call PrintText
ld a, $1 ; top menu
ret
; 15bbb
FarReadMart: ; 15bbb
ld hl, MartPointer
ld a, [hli]
ld h, [hl]
ld l, a
ld de, CurMart
.CopyMart:
ld a, [MartPointerBank]
call GetFarByte
ld [de], a
inc hl
inc de
cp -1
jr nz, .CopyMart
ld hl, wMartItem1BCD
ld de, CurMart + 1
.ReadMartItem:
ld a, [de]
inc de
cp -1
jr z, .done
push de
call GetMartItemPrice
pop de
jr .ReadMartItem
.done
ret
; 15be5
GetMartItemPrice: ; 15be5
; Return the price of item a in BCD at hl and in tiles at StringBuffer1.
push hl
ld [CurItem], a
farcall GetItemPrice
pop hl
GetMartPrice: ; 15bf0
; Return price de in BCD at hl and in tiles at StringBuffer1.
push hl
ld a, d
ld [StringBuffer2], a
ld a, e
ld [StringBuffer2 + 1], a
ld hl, StringBuffer1
ld de, StringBuffer2
lb bc, PRINTNUM_LEADINGZEROS | 2, 6 ; 6 digits
call PrintNum
pop hl
ld de, StringBuffer1
ld c, 6 / 2 ; 6 digits
.loop
call .CharToNybble
swap a
ld b, a
call .CharToNybble
or b
ld [hli], a
dec c
jr nz, .loop
ret
; 15c1a
.CharToNybble: ; 15c1a
ld a, [de]
inc de
cp " "
jr nz, .not_space
ld a, "0"
.not_space
sub "0"
ret
; 15c25
ReadMart: ; 15c25
; Load the mart pointer. Mart data is local (no need for bank).
ld hl, MartPointer
ld a, [hli]
ld h, [hl]
ld l, a
push hl
; set hl to the first item
inc hl
ld bc, wMartItem1BCD
ld de, CurMart + 1
.loop
; copy the item to CurMart + (ItemIndex)
ld a, [hli]
ld [de], a
inc de
; -1 is the terminator
cp -1
jr z, .done
push de
; copy the price to de
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
; convert the price to 3-byte BCD at [bc]
push hl
ld h, b
ld l, c
call GetMartPrice
ld b, h
ld c, l
pop hl
pop de
jr .loop
.done
pop hl
ld a, [hl]
ld [CurMart], a
ret
; 15c51
INCLUDE "data/items/bargain_shop.asm"
BuyMenu: ; 15c62
call FadeToMenu
farcall BlankScreen
xor a
ld [wMenuScrollPositionBackup], a
ld a, 1
ld [wMenuCursorBufferBackup], a
.loop
call BuyMenuLoop ; menu loop
jr nc, .loop
call CloseSubmenu
ret
; 15c7d
LoadBuyMenuText: ; 15c7d
; load text from a nested table
; which table is in EngineBuffer1
; which entry is in register a
push af
call GetMartDialogGroup ; gets a pointer from GetMartDialogGroup.MartTextFunctionPointers
ld a, [hli]
ld h, [hl]
ld l, a
pop af
ld e, a
ld d, 0
add hl, de
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
ret
; 15c91
MartAskPurchaseQuantity: ; 15c91
call GetMartDialogGroup ; gets a pointer from GetMartDialogGroup.MartTextFunctionPointers
inc hl
inc hl
ld a, [hl]
and a
jp z, StandardMartAskPurchaseQuantity
cp 1
jp z, BargainShopAskPurchaseQuantity
jp RooftopSaleAskPurchaseQuantity
; 15ca3
GetMartDialogGroup: ; 15ca3
ld a, [EngineBuffer1]
ld e, a
ld d, 0
ld hl, .MartTextFunctionPointers
add hl, de
add hl, de
add hl, de
ret
; 15cb0
.MartTextFunctionPointers: ; 15cb0
dwb .StandardMartPointers, 0
dwb .HerbShopPointers, 0
dwb .BargainShopPointers, 1
dwb .PharmacyPointers, 0
dwb .StandardMartPointers, 2
; 15cbf
.StandardMartPointers: ; 15cbf
dw Text_Mart_HowMany
dw Text_Mart_CostsThisMuch
dw Text_Mart_InsufficientFunds
dw Text_Mart_BagFull
dw Text_Mart_HereYouGo
dw BuyMenuLoop
.HerbShopPointers: ; 15ccb
dw Text_HerbShop_HowMany
dw Text_HerbShop_CostsThisMuch
dw Text_HerbShop_InsufficientFunds
dw Text_HerbShop_BagFull
dw Text_HerbShop_HereYouGo
dw BuyMenuLoop
.BargainShopPointers: ; 15cd7
dw BuyMenuLoop
dw Text_BargainShop_CostsThisMuch
dw Text_BargainShop_InsufficientFunds
dw Text_BargainShop_BagFull
dw Text_BargainShop_HereYouGo
dw Text_BargainShop_SoldOut
.PharmacyPointers: ; 15ce3
dw Text_Pharmacy_HowMany
dw Text_Pharmacy_CostsThisMuch
dw Text_Pharmacy_InsufficientFunds
dw Text_Pharmacy_BagFull
dw Text_Pharmacy_HereYouGo
dw BuyMenuLoop
; 15cef
BuyMenuLoop: ; 15cef
farcall PlaceMoneyTopRight
call UpdateSprites
ld hl, MenuDataHeader_Buy
call CopyMenuDataHeader
ld a, [wMenuCursorBufferBackup]
ld [wMenuCursorBuffer], a
ld a, [wMenuScrollPositionBackup]
ld [wMenuScrollPosition], a
call ScrollingMenu
ld a, [wMenuScrollPosition]
ld [wMenuScrollPositionBackup], a
ld a, [wMenuCursorY]
ld [wMenuCursorBufferBackup], a
call SpeechTextBox
ld a, [wMenuJoypad]
cp B_BUTTON
jr z, .set_carry
cp A_BUTTON
jr z, .useless_pointer
.useless_pointer
call MartAskPurchaseQuantity
jr c, .cancel
call MartConfirmPurchase
jr c, .cancel
ld de, Money
ld bc, hMoneyTemp
ld a, $3 ; useless load
call CompareMoney
jr c, .insufficient_funds
ld hl, NumItems
call ReceiveItem
jr nc, .insufficient_bag_space
ld a, [wMartItemID]
ld e, a
ld d, $0
ld b, SET_FLAG
ld hl, wBargainShopFlags
call FlagAction
call PlayTransactionSound
ld de, Money
ld bc, hMoneyTemp
call TakeMoney
ld a, MARTTEXT_HERE_YOU_GO
call LoadBuyMenuText
call JoyWaitAorB
.cancel
call SpeechTextBox
and a
ret
.set_carry
scf
ret
.insufficient_bag_space
ld a, MARTTEXT_BAG_FULL
call LoadBuyMenuText
call JoyWaitAorB
and a
ret
.insufficient_funds
ld a, MARTTEXT_NOT_ENOUGH_MONEY
call LoadBuyMenuText
call JoyWaitAorB
and a
ret
; 15d83
StandardMartAskPurchaseQuantity:
ld a, 99
ld [wItemQuantityBuffer], a
ld a, MARTTEXT_HOW_MANY
call LoadBuyMenuText
farcall SelectQuantityToBuy
call ExitMenu
ret
; 15d97
MartConfirmPurchase: ; 15d97
predef PartyMonItemName
ld a, MARTTEXT_COSTS_THIS_MUCH
call LoadBuyMenuText
call YesNoBox
ret
; 15da5
BargainShopAskPurchaseQuantity:
ld a, 1
ld [wItemQuantityChangeBuffer], a
ld a, [wMartItemID]
ld e, a
ld d, $0
ld b, CHECK_FLAG
ld hl, wBargainShopFlags
call FlagAction
ld a, c
and a
jr nz, .SoldOut
ld a, [wMartItemID]
ld e, a
ld d, $0
ld hl, MartPointer
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
add hl, de
add hl, de
add hl, de
inc hl
ld a, [hli]
ld [hMoneyTemp + 2], a
ld a, [hl]
ld [hMoneyTemp + 1], a
xor a
ld [hMoneyTemp], a
and a
ret
.SoldOut:
ld a, MARTTEXT_SOLD_OUT
call LoadBuyMenuText
call JoyWaitAorB
scf
ret
; 15de2
RooftopSaleAskPurchaseQuantity:
ld a, MARTTEXT_HOW_MANY
call LoadBuyMenuText
call .GetSalePrice
ld a, 99
ld [wItemQuantityBuffer], a
farcall RooftopSale_SelectQuantityToBuy
call ExitMenu
ret
; 15df9
.GetSalePrice: ; 15df9
ld a, [wMartItemID]
ld e, a
ld d, 0
ld hl, MartPointer
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
add hl, de
add hl, de
add hl, de
inc hl
ld e, [hl]
inc hl
ld d, [hl]
ret
; 15e0e
Text_Mart_HowMany: ; 0x15e0e
; How many?
text_jump UnknownText_0x1c4bfd
db "@"
; 0x15e13
Text_Mart_CostsThisMuch: ; 0x15e13
; @ (S) will be ¥@ .
text_jump UnknownText_0x1c4c08
db "@"
; 0x15e18
MenuDataHeader_Buy: ; 0x15e18
db $40 ; flags
menu_coords 1, 3, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .menudata2
db 1 ; default option
; 0x15e20
.menudata2 ; 0x15e20
db $30 ; pointers
db 4, 8 ; rows, columns
db 1 ; horizontal spacing
dbw 0, CurMart
dba PlaceMenuItemName
dba .PrintBCDPrices
dba UpdateItemDescription
; 15e30
.PrintBCDPrices: ; 15e30
ld a, [wScrollingMenuCursorPosition]
ld c, a
ld b, 0
ld hl, wMartItem1BCD
add hl, bc
add hl, bc
add hl, bc
push de
ld d, h
ld e, l
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
ld c, PRINTNUM_LEADINGZEROS | PRINTNUM_MONEY | 3
call PrintBCDNumber
ret
; 15e4a (5:5e4a)
Text_HerbShop_Intro: ; 0x15e4a
; Hello, dear. I sell inexpensive herbal medicine. They're good, but a trifle bitter. Your #MON may not like them. Hehehehe…
text_jump UnknownText_0x1c4c28
db "@"
; 0x15e4f
Text_HerbShop_HowMany: ; 0x15e4f
; How many?
text_jump UnknownText_0x1c4ca3
db "@"
; 0x15e54
Text_HerbShop_CostsThisMuch: ; 0x15e54
; @ (S) will be ¥@ .
text_jump UnknownText_0x1c4cae
db "@"
; 0x15e59
Text_HerbShop_HereYouGo: ; 0x15e59
; Thank you, dear. Hehehehe…
text_jump UnknownText_0x1c4cce
db "@"
; 0x15e5e
Text_HerbShop_BagFull: ; 0x15e5e
; Oh? Your PACK is full, dear.
text_jump UnknownText_0x1c4cea
db "@"
; 0x15e63
Text_HerbShop_InsufficientFunds: ; 0x15e63
; Hehehe… You don't have the money.
text_jump UnknownText_0x1c4d08
db "@"
; 0x15e68
Text_HerbShop_ComeAgain: ; 0x15e68
; Come again, dear. Hehehehe…
text_jump UnknownText_0x1c4d2a
db "@"
; 0x15e6d
Text_BargainShop_Intro: ; 0x15e6d
; Hiya! Care to see some bargains? I sell rare items that nobody else carries--but only one of each item.
text_jump UnknownText_0x1c4d47
db "@"
; 0x15e72
Text_BargainShop_CostsThisMuch: ; 0x15e72
; costs ¥@ . Want it?
text_jump UnknownText_0x1c4db0
db "@"
; 0x15e77
Text_BargainShop_HereYouGo: ; 0x15e77
; Thanks.
text_jump UnknownText_0x1c4dcd
db "@"
; 0x15e7c
Text_BargainShop_BagFull: ; 0x15e7c
; Uh-oh, your PACK is chock-full.
text_jump UnknownText_0x1c4dd6
db "@"
; 0x15e81
Text_BargainShop_SoldOut: ; 0x15e81
; You bought that already. I'm all sold out of it.
text_jump UnknownText_0x1c4df7
db "@"
; 0x15e86
Text_BargainShop_InsufficientFunds: ; 0x15e86
; Uh-oh, you're short on funds.
text_jump UnknownText_0x1c4e28
db "@"
; 0x15e8b
Text_BargainShop_ComeAgain: ; 0x15e8b
; Come by again sometime.
text_jump UnknownText_0x1c4e46
db "@"
; 0x15e90
Text_Pharmacist_Intro: ; 0x15e90
; What's up? Need some medicine?
text_jump UnknownText_0x1c4e5f
db "@"
; 0x15e95
Text_Pharmacy_HowMany: ; 0x15e95
; How many?
text_jump UnknownText_0x1c4e7e
db "@"
; 0x15e9a
Text_Pharmacy_CostsThisMuch: ; 0x15e9a
; @ (S) will cost ¥@ .
text_jump UnknownText_0x1c4e89
db "@"
; 0x15e9f
Text_Pharmacy_HereYouGo: ; 0x15e9f
; Thanks much!
text_jump UnknownText_0x1c4eab
db "@"
; 0x15ea4
Text_Pharmacy_BagFull: ; 0x15ea4
; You don't have any more space.
text_jump UnknownText_0x1c4eb9
db "@"
; 0x15ea9
Text_Pharmacy_InsufficientFunds: ; 0x15ea9
; Huh? That's not enough money.
text_jump UnknownText_0x1c4ed8
db "@"
; 0x15eae
Text_Pharmacist_ComeAgain: ; 0x15eae
; All right. See you around.
text_jump UnknownText_0x1c4ef6
db "@"
; 0x15eb3
SellMenu: ; 15eb3
call DisableSpriteUpdates
farcall DepositSellInitPackBuffers
.loop
farcall DepositSellPack
ld a, [wPackUsedItem]
and a
jp z, .quit
call .TryToSellItem
jr .loop
.quit
call ReturnToMapWithSpeechTextbox
and a
ret
; 15ed3
.NothingToSell: ; unreferenced
ld hl, .NothingToSellText
call MenuTextBoxBackup
and a
ret
; 15edb
.NothingToSellText: ; 0x15edb
; You don't have anything to sell.
text_jump UnknownText_0x1c4f12
db "@"
; 0x15ee0
.TryToSellItem: ; 15ee0
farcall CheckItemMenu
ld a, [wItemAttributeParamBuffer]
ld hl, .dw
rst JumpTable
ret
; 15eee
.dw ; 15eee
dw .try_sell
dw .cant_buy
dw .cant_buy
dw .cant_buy
dw .try_sell
dw .try_sell
dw .try_sell
; 15efc
.cant_buy ; 15efc
ret
; 15efd
.try_sell ; 15efd
farcall _CheckTossableItem
ld a, [wItemAttributeParamBuffer]
and a
jr z, .okay_to_sell
ld hl, TextMart_CantBuyFromYou
call PrintText
and a
ret
.okay_to_sell
ld hl, Text_Mart_SellHowMany
call PrintText
farcall PlaceMoneyAtTopLeftOfTextbox
farcall SelectQuantityToSell
call ExitMenu
jr c, .declined
hlcoord 1, 14
lb bc, 3, 18
call ClearBox
ld hl, Text_Mart_ICanPayThisMuch
call PrintTextBoxText
call YesNoBox
jr c, .declined
ld de, Money
ld bc, hMoneyTemp
call GiveMoney
ld a, [wMartItemID]
ld hl, NumItems
call TossItem
predef PartyMonItemName
hlcoord 1, 14
lb bc, 3, 18
call ClearBox
ld hl, Text_Mart_SoldForAmount
call PrintTextBoxText
call PlayTransactionSound
farcall PlaceMoneyBottomLeft
call JoyWaitAorB
.declined
call ExitMenu
and a
ret
; 15f73
Text_Mart_SellHowMany: ; 0x15f73
; How many?
text_jump UnknownText_0x1c4f33
db "@"
; 0x15f78
Text_Mart_ICanPayThisMuch: ; 0x15f78
; I can pay you ¥@ . Is that OK?
text_jump UnknownText_0x1c4f3e
db "@"
; 0x15f7d
DummyString ; 15f7d
db "!ダミー!@"
Text_Mart_HowMayIHelpYou: ; 0x15f83
; Welcome! How may I help you?
text_jump UnknownText_0x1c4f62
db "@"
; 0x15f88
MenuDataHeader_BuySell: ; 0x15f88
db $40 ; flags
menu_coords 0, 0, 7, 8
dw .menudata2
db 1 ; default option
; 0x15f90
.menudata2 ; 0x15f90
db $80 ; strings
db 3 ; items
db "BUY@"
db "SELL@"
db "QUIT@"
; 0x15f96
Text_Mart_HereYouGo: ; 0x15fa0
; Here you are. Thank you!
text_jump UnknownText_0x1c4f80
db "@"
; 0x15fa5
Text_Mart_InsufficientFunds: ; 0x15fa5
; You don't have enough money.
text_jump UnknownText_0x1c4f9a
db "@"
; 0x15faa
Text_Mart_BagFull: ; 0x15faa
; You can't carry any more items.
text_jump UnknownText_0x1c4fb7
db "@"
; 0x15faf
TextMart_CantBuyFromYou: ; 0x15faf
; Sorry, I can't buy that from you.
text_jump UnknownText_0x1c4fd7
db "@"
; 0x15fb4
Text_Mart_ComeAgain: ; 0x15fb4
; Please come again!
text_jump UnknownText_0x1c4ff9
db "@"
; 0x15fb9
Text_Mart_AnythingElse: ; 0x15fb9
text_jump UnknownText_0x1c500d
db "@"
; 0x15fbe
Text_Mart_SoldForAmount: ; 0x15fbe
text_jump UnknownText_0x1c502e
db "@"
; 0x15fc3
PlayTransactionSound: ; 15fc3
call WaitSFX
ld de, SFX_TRANSACTION
call PlaySFX
ret
; 15fcd
MartTextBox: ; 15fcd
call MenuTextBox
call JoyWaitAorB
call ExitMenu
ret
; 15fd7