pokecrystal/engine
Remy Oukaour eb3102200f More Battle Tower map script constants, fewer raw hex values 2018-01-14 19:26:55 -05:00
..
battle More Battle Tower map script constants, fewer raw hex values 2018-01-14 19:26:55 -05:00
battle_anims Label more ANIM_OBJ_* constants 2018-01-12 13:47:04 -05:00
events More Battle Tower map script constants, fewer raw hex values 2018-01-14 19:26:55 -05:00
phone Use more constants in scripts 2018-01-12 02:27:42 -05:00
routines Move code out of data/ 2018-01-12 03:15:58 -05:00
billspc.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
billspctop.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
breeding.asm Disambiguate some uses of wcf64/5/6 2018-01-11 15:36:11 -05:00
buy_sell_toss.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
card_flip.asm Break up engine/events_3.asm 2018-01-11 23:50:44 -05:00
caught_data.asm Use more constants in scripts 2018-01-12 02:27:42 -05:00
cgb_layouts.asm Separate more palettes into gfx/**/*.pal files 2018-01-12 14:41:42 -05:00
clock_reset.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
color.asm npc_sprites.pal matches PAL_NPC constants 2018-01-12 02:56:14 -05:00
credits.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
crystal_colors.asm Separate more palettes into gfx/**/*.pal files 2018-01-12 14:41:42 -05:00
crystal_intro.asm Disambiguate some uses of wcf64/5/6 2018-01-11 15:36:11 -05:00
debug.asm Resolve #461 2018-01-10 13:47:57 -05:00
decorations.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
delete_save_change_clock.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
diploma.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
dma_transfer.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
dummy_game.asm Clean up changes in 3c6c80f 2017-12-29 19:22:33 +01:00
engine_flags.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
european_mail.asm Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
events.asm Break up engine/events_3.asm 2018-01-11 23:50:44 -05:00
events_2.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
evolution_animation.asm Resolve #461 2018-01-10 13:47:57 -05:00
evolve.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
experience.asm MAX_LEVEL = 255 should still compile 2017-12-25 15:46:24 -05:00
gbc_only.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
health.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
init_gender.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
init_hof_credits.asm Rename Pals labels in WRAM bank 5 2018-01-01 20:09:53 +01:00
init_map.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
intro_menu.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
item_effects.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
items.asm Document design flaws 2017-12-28 11:28:23 -05:00
landmarks.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
learn.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
link.asm Battle data goes in data/battle/ 2018-01-10 17:30:27 -05:00
link_2.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
link_trade.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
mail.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
mail_2.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
main_menu.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
map_object_action.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
map_objects.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
map_objects_2.asm Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
map_palettes.asm Move more contiguous related code blocks from main.asm to engine/ and events/ 2017-12-15 20:10:54 -05:00
map_setup.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
mapgroup_roofs.asm gfx/*.asm files have INCBINs 2018-01-10 02:38:45 -05:00
mart.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
math.asm Renaming sections, further dissolving main.asm 2015-11-28 15:13:40 -05:00
menu.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
menu_2.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
mon_icons.asm Move data/palettes/ .pal files into gfx/ 2018-01-09 23:21:32 -05:00
mon_menu.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
mon_stats.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
money.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
move_mon.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
move_mon_wo_mail.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
movement.asm Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
mystery_gift.asm Resolve #461 2018-01-10 13:47:57 -05:00
mystery_gift_2.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
namingscreen.asm Merge branch 'patch' of https://github.com/mid-kid/pokecrystal 2018-01-12 17:23:50 -05:00
npc_movement.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
npctrade.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
options_menu.asm Keep table labels in the same files as their contents. 2017-12-11 22:44:25 -05:00
overworld.asm Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00
pack.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
party_menu.asm Move party menu qualities to data/ 2018-01-11 02:54:07 -05:00
pic_animation.asm Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) 2017-12-28 22:13:39 -05:00
player_gfx.asm default_names.asm → player_names.asm 2018-01-09 00:45:03 -05:00
player_movement.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
player_object.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
player_step.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
pokedex.asm Disambiguate some uses of wcf64/5/6 2018-01-11 15:36:11 -05:00
pokedex_2.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
pokedex_3.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
pokegear.asm Disambiguate some uses of wcf64/5/6 2018-01-11 15:36:11 -05:00
predef.asm Fix issue #345: 2017-12-24 15:03:20 -05:00
print_party.asm Don't split stats gfx in three 2018-01-13 15:22:16 -05:00
printer.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
printer_serial.asm Clean up .Jumptable: spaces 2017-12-29 13:52:42 +01:00
printnum.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
radio.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
rtc.asm Change a few Unknown labels 2017-12-24 20:07:23 -05:00
save.asm Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
scripting.asm Use more constants in scripts 2018-01-12 02:27:42 -05:00
scrolling_menu.asm Use input constants 2017-12-30 12:35:50 -05:00
search.asm Fix `make compare` 2017-12-12 20:21:08 -05:00
search2.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
select_menu.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
sgb_layouts.asm Easier to find palette data 2018-01-12 03:07:48 -05:00
slot_machine.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
spawn_points.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
specials.asm Use more constants in scripts 2018-01-12 02:27:42 -05:00
sprite_anims.asm Better names 2018-01-03 01:27:12 -05:00
sprites.asm Resolve #461 2018-01-10 13:47:57 -05:00
start_menu.asm menu_coords macro for (x1, y1, x2, y2) order (see issue #440) 2018-01-13 16:38:14 -05:00
stats_screen.asm Don't split stats gfx in three 2018-01-13 15:22:16 -05:00
switch_items.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
tempmon.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
tile_events.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
tileset_anims.asm Split tilesets/ into gfx/tilesets and data/tilesets/ 2018-01-09 23:53:58 -05:00
tileset_palettes.asm Separate more palettes into gfx/**/*.pal files 2018-01-12 14:41:42 -05:00
time.asm Use maskbits some more 2018-01-11 14:27:19 -05:00
time_capsule.asm More relevant data file locations 2018-01-03 02:23:54 -05:00
time_capsule_2.asm More relevant data file locations 2018-01-03 02:23:54 -05:00
timeofdaypals.asm Rename Pals labels in WRAM bank 5 2018-01-01 20:09:53 +01:00
timeset.asm Local UI tiles don't belong in charmap 2018-01-11 22:49:45 -05:00
title.asm Break up engine/events_3.asm 2018-01-11 23:50:44 -05:00
tmhm.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
tmhm2.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
trade_animation.asm Disambiguate some uses of wcf64/5/6 2018-01-11 15:36:11 -05:00
trainer_card.asm Trainer card has state constants and WRAM labels 2018-01-11 14:43:18 -05:00
types.asm More constants and data tables 2018-01-11 01:45:27 -05:00
unown_dex.asm Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present) 2017-12-24 19:35:35 -05:00
unown_puzzle.asm Use constants and data for Unown chamber events 2018-01-11 00:25:14 -05:00
unused_title.asm Resolve #461 2018-01-10 13:47:57 -05:00
variables.asm Event script–related constants go in constants/script_constants.asm 2018-01-11 02:35:46 -05:00
warp_connection.asm Battle data goes in data/battle/ 2018-01-10 17:30:27 -05:00
wildmons.asm Use maskbits some more 2018-01-11 14:27:19 -05:00