pokecrystal/battle/effects/endure.asm

19 lines
276 B
NASM

BattleCommand5a: ; 3766f
; endure
; Endure shares code with Protect. See protect.asm.
call ProtectChance
ret c
ld a, BATTLE_VARS_SUBSTATUS1
call _GetBattleVar
set SUBSTATUS_ENDURE, [hl]
call AnimateCurrentMove
ld hl, BracedItselfText
jp StdBattleTextBox
; 37683