Disassembly of Pokémon Crystal
Go to file
yenatch e23f341258 Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
audio
battle
constants
data
engine
event
extras@10fb7465e4
gfx
home Consolidate monster structs in wram and sram. 2014-06-12 18:32:42 -07:00
items
lib/mobile
maps
menu
misc
predef
text
tilesets
trainers
.gitattributes
.gitignore
.gitmodules
INSTALL.md
Makefile
README.md
audio.asm
compare.sh
constants.asm
contents.asm
gbhw.asm
home.asm
hram.asm
includes.asm
interrupts.asm
macros.asm
main.asm
maps.asm
maps_crystal.asm
pokecrystal.asm
preprocessor.py
prequeue.py
rst.asm
wram.asm

README.md

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

The following rom is used as a base:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde

To set up the repository, see INSTALL.md.

See also