pokecrystal/maps/LavenderPokecenter1F.asm

98 lines
2.5 KiB
NASM

object_const_def ; object_event constants
const LAVENDERPOKECENTER1F_NURSE
const LAVENDERPOKECENTER1F_GENTLEMAN
const LAVENDERPOKECENTER1F_TEACHER
const LAVENDERPOKECENTER1F_YOUNGSTER
LavenderPokecenter1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
LavenderPokecenter1FNurseScript:
jumpstd PokecenterNurseScript
LavenderPokecenter1FGentlemanScript:
jumptextfaceplayer LavenderPokecenter1FGentlemanText
LavenderPokecenter1FTeacherScript:
jumptextfaceplayer LavenderPokecenter1FTeacherText
LavenderPokecenter1FYoungsterScript:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart
writetext LavenderPokecenter1FYoungsterText
waitbutton
closetext
end
.ReturnedMachinePart:
writetext LavenderPokecenter1FYoungsterText_ReturnedMachinePart
waitbutton
closetext
end
LavenderPokecenter1FGentlemanText:
text "To the north of"
line "LAVENDER is ROCK"
para "TUNNEL. Go through"
line "it to get to the"
cont "POWER PLANT."
done
LavenderPokecenter1FTeacherText:
text "There's a radio"
line "program that plays"
cont "# FLUTE music."
para "Oh? Ah, your radio"
line "needs an EXPN CARD"
cont "to tune into it."
done
LavenderPokecenter1FYoungsterText:
text "If the POWER PLANT"
line "isn't running, the"
para "MAGNET TRAIN won't"
line "run either…"
para "It also means the"
line "RADIO STATION"
cont "can't broadcast…"
done
LavenderPokecenter1FYoungsterText_ReturnedMachinePart:
text "The DIRECTOR of"
line "the RADIO STATION"
cont "sure was happy."
para "He said they're"
line "back on the air"
para "because the POWER"
line "PLANT is running"
cont "smoothly again."
done
LavenderPokecenter1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 3, 7, LAVENDER_TOWN, 1
warp_event 4, 7, LAVENDER_TOWN, 1
warp_event 0, 7, POKECENTER_2F, 1
db 0 ; coord events
db 0 ; bg events
db 4 ; object events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FNurseScript, -1
object_event 7, 6, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FGentlemanScript, -1
object_event 5, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FTeacherScript, -1
object_event 1, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, LavenderPokecenter1FYoungsterScript, -1