pokecrystal/data/sprites/map_objects.asm

309 lines
7.5 KiB
NASM

SpriteMovementData:: ; 4273
; entries correspond to SPRITEMOVEDATA_* constants
; SPRITEMOVEDATA_00
db SPRITEMOVEFN_00 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_STILL
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00001100 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_WANDER
db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_SPINRANDOM_SLOW
db SPRITEMOVEFN_SLOW_RANDOM_SPIN ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_WALK_UP_DOWN
db SPRITEMOVEFN_RANDOM_WALK_Y ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_WALK_LEFT_RIGHT
db SPRITEMOVEFN_RANDOM_WALK_X ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_STANDING_DOWN
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_STANDING_UP
db SPRITEMOVEFN_STANDING ; movement function
db UP ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_STANDING_LEFT
db SPRITEMOVEFN_STANDING ; movement function
db LEFT ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_STANDING_RIGHT
db SPRITEMOVEFN_STANDING ; movement function
db RIGHT ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_SPINRANDOM_FAST
db SPRITEMOVEFN_FAST_RANDOM_SPIN ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_PLAYER
db SPRITEMOVEFN_OBEY_DPAD ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_0C
db SPRITEMOVEFN_08 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_0D
db SPRITEMOVEFN_09 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_0E
db SPRITEMOVEFN_0A ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_0F
db SPRITEMOVEFN_0B ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_10
db SPRITEMOVEFN_0C ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_11
db SPRITEMOVEFN_0D ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_12
db SPRITEMOVEFN_0E ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_FOLLOWING
db SPRITEMOVEFN_FOLLOW ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_SCRIPTED
db SPRITEMOVEFN_SCRIPTED ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_BIGDOLLSYM
db SPRITEMOVEFN_BIG_SNORLAX ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL_SYM ; action
db %00101110 ; flags1
db %00000001 ; flags2
db %11000000 ; palette flags
; SPRITEMOVEDATA_POKEMON
db SPRITEMOVEFN_BOUNCE ; movement function
db DOWN ; facing
db OBJECT_ACTION_BOUNCE ; action
db %00101110 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_SUDOWOODO
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00001100 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_SMASHABLE_ROCK
db SPRITEMOVEFN_STANDING ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00101110 ; flags1
db %00010000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_STRENGTH_BOULDER
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00101110 ; flags1
db %00000000 ; flags2
db %01000000 ; palette flags
; SPRITEMOVEDATA_FOLLOWNOTEXACT
db SPRITEMOVEFN_FOLLOWNOTEXACT ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_SHADOW
db SPRITEMOVEFN_SHADOW ; movement function
db DOWN ; facing
db OBJECT_ACTION_00 ; action
db %10001110 ; flags1
db %00000001 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_EMOTE
db SPRITEMOVEFN_EMOTE ; movement function
db DOWN ; facing
db OBJECT_ACTION_EMOTE ; action
db %10001110 ; flags1
db %00000010 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_SCREENSHAKE
db SPRITEMOVEFN_SCREENSHAKE ; movement function
db DOWN ; facing
db OBJECT_ACTION_00 ; action
db %10000010 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE
db SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; movement function
db LEFT ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_SPINCLOCKWISE
db SPRITEMOVEFN_SPIN_CLOCKWISE ; movement function
db RIGHT ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_BIGDOLLASYM
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL_ASYM ; action
db %00101110 ; flags1
db %00000001 ; flags2
db %11000000 ; palette flags
; SPRITEMOVEDATA_BIGDOLL
db SPRITEMOVEFN_STRENGTH ; movement function
db DOWN ; facing
db OBJECT_ACTION_BIG_DOLL ; action
db %00101110 ; flags1
db %00000001 ; flags2
db %11000000 ; palette flags
; SPRITEMOVEDATA_BOULDERDUST
db SPRITEMOVEFN_BOULDERDUST ; movement function
db DOWN ; facing
db OBJECT_ACTION_BOULDER_DUST ; action
db %10001110 ; flags1
db %00000001 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_GRASS
db SPRITEMOVEFN_GRASS ; movement function
db DOWN ; facing
db OBJECT_ACTION_GRASS_SHAKE ; action
db %10001110 ; flags1
db %00000010 ; flags2
db %00000000 ; palette flags
; SPRITEMOVEDATA_SWIM_WANDER
db SPRITEMOVEFN_RANDOM_WALK_XY ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00100000 ; palette flags
; 25
db SPRITEMOVEFN_00 ; movement function
db DOWN ; facing
db OBJECT_ACTION_STAND ; action
db %00000000 ; flags1
db %00000000 ; flags2
db %00000000 ; palette flags
; 4357