pokecrystal/maps/RadioTower5F.asm

463 lines
7.9 KiB
NASM

RadioTower5F_MapScriptHeader:
; trigger count
db 3
; triggers
dw UnknownScript_0x6000e, $0000
dw UnknownScript_0x6000f, $0000
dw UnknownScript_0x60010, $0000
; callback count
db 0
UnknownScript_0x6000e:
end
UnknownScript_0x6000f:
end
UnknownScript_0x60010:
end
UnknownScript_0x60011:
spriteface $2, UP
showemote $0, $2, 15
loadfont
writetext UnknownText_0x60128
closetext
loadmovesprites
applymovement $2, MovementData_0x60109
playmusic MUSIC_ROCKET_ENCOUNTER
loadfont
writetext UnknownText_0x60147
closetext
loadmovesprites
winlosstext UnknownText_0x60223, $0000
setlasttalked $2
loadtrainer EXECUTIVEM, 3
startbattle
returnafterbattle
loadfont
writetext UnknownText_0x60246
keeptextopen
verbosegiveitem BASEMENT_KEY, 1
loadmovesprites
dotrigger $1
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_3
end
Director:
faceplayer
loadfont
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue UnknownScript_0x60054
writetext UnknownText_0x60246
closetext
loadmovesprites
end
UnknownScript_0x60054:
writetext UnknownText_0x60824
closetext
loadmovesprites
end
TrainerExecutivef1:
; bit/flag number
dw EVENT_BEAT_ROCKET_EXECUTIVEF_1
; trainer group && trainer id
db EXECUTIVEF, 1
; text when seen
dw Executivef1SeenText
; text when trainer beaten
dw Executivef1BeatenText
; script when lost
dw $0000
; script when talk again
dw Executivef1Script
Executivef1Script:
talkaftercancel
loadfont
writetext UnknownText_0x60358
closetext
loadmovesprites
end
UnknownScript_0x6006e:
applymovement $0, MovementData_0x60125
playmusic MUSIC_ROCKET_ENCOUNTER
spriteface $3, RIGHT
loadfont
writetext UnknownText_0x603d1
closetext
loadmovesprites
winlosstext UnknownText_0x604f3, $0000
setlasttalked $3
loadtrainer EXECUTIVEM, 1
startbattle
returnafterbattle
loadfont
writetext UnknownText_0x6050e
closetext
loadmovesprites
special Function8c0b6
special Functiond91
disappear $3
disappear $4
pause 15
special Function8c0ab
setevent EVENT_BEAT_ROCKET_EXECUTIVEM_1
setevent EVENT_CLEARED_RADIO_TOWER
clearflag $0013
setevent $06cc
setevent $06cd
setevent $06ce
clearevent $0736
clearflag $0017
clearevent $06cf
clearevent $06d0
setevent $06e3
clearevent $06e4
special PlayMapMusic
disappear $2
moveperson $2, $c, $0
appear $2
applymovement $2, MovementData_0x6010f
spriteface $0, RIGHT
loadfont
writetext UnknownText_0x605b2
keeptextopen
verbosegiveitem CLEAR_BELL, 1
writetext UnknownText_0x6062c
closetext
loadmovesprites
dotrigger $2
domaptrigger GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE, $0
setevent EVENT_GOT_CLEAR_BELL
setevent $0761
jump UnknownScript_0x600f1
UnknownScript_0x600f1:
applymovement $2, MovementData_0x6011a
playsound SFX_EXIT_BUILDING
disappear $2
end
Ben:
jumptextfaceplayer BenText
ItemFragment_0x600fe:
db ULTRA_BALL, 1
MapRadioTower5FSignpost0Script:
jumptext UnknownText_0x608e0
MapRadioTower5FSignpost2Script:
jumptext UnknownText_0x608f9
RadioTower5FBookshelf:
jumpstd magazinebookshelf
MovementData_0x60109:
step_left
step_left
step_left
step_up
step_up
step_end
MovementData_0x6010f:
step_down
step_down
step_right
step_right
step_right
step_right
step_down
step_down
step_down
step_left
step_end
MovementData_0x6011a:
step_right
step_up
step_up
step_up
step_left
step_left
step_left
step_left
step_up
step_up
step_end
MovementData_0x60125:
step_left
step_left
step_end
UnknownText_0x60128:
text "Y-you! You came to"
line "rescue me?"
done
UnknownText_0x60147:
text "Is that what you"
line "were expecting?"
para "Wrong!"
line "I'm an imposter!"
para "I pretended to be"
line "the real thing to"
para "prepare for our"
line "takeover."
para "Do you want to"
line "know where we hid"
cont "the real DIRECTOR?"
para "Sure, I'll tell"
line "you. But only if"
cont "you can beat me!"
done
UnknownText_0x60223:
text "OK, OK. I'll tell"
line "you where he is."
done
UnknownText_0x60246:
text "We stashed the"
line "real DIRECTOR in"
para "the UNDERGROUND"
line "WAREHOUSE."
para "It's at the far"
line "end of the UNDER-"
cont "GROUND."
para "But I doubt you'll"
line "get that far."
done
Executivef1SeenText:
text "Remember me from"
line "the HIDEOUT in"
cont "MAHOGANY TOWN?"
para "I lost then, but I"
line "won't this time."
done
Executivef1BeatenText:
text "This can't be"
line "happening!"
para "I fought hard, but"
line "I still lost…"
done
UnknownText_0x60358:
text "<PLAYER>, isn't it?"
para "A brat like you"
line "won't appreciate"
para "the magnificence"
line "of TEAM ROCKET."
para "That's too bad."
line "I really admire"
cont "your power."
done
UnknownText_0x603d1:
text "Oh? You managed to"
line "get this far?"
para "You must be quite"
line "the trainer."
para "We intend to take"
line "over this RADIO"
para "STATION and an-"
line "nounce our come-"
cont "back."
para "That should bring"
line "our boss GIOVANNI"
para "back from his solo"
line "training."
para "We are going to"
line "regain our former"
cont "glory."
para "I won't allow you"
line "to interfere with"
cont "our plans."
done
UnknownText_0x604f3:
text "No! Forgive me,"
line "GIOVANNI!"
done
UnknownText_0x6050e:
text "How could this be?"
para "Our dreams have"
line "come to naught."
para "I wasn't up to the"
line "task after all."
para "Like GIOVANNI did"
line "before me, I will"
para "disband TEAM"
line "ROCKET here today."
para "Farewell."
done
UnknownText_0x605b2:
text "DIRECTOR: <PLAY_G>,"
line "thank you!"
para "Your courageous"
line "actions have saved"
para "#MON nation-"
line "wide."
para "I know it's not"
line "much, but please"
cont "take this."
done
UnknownText_0x6062c:
text "There used to be a"
line "tower right here"
cont "in GOLDENROD CITY."
para "But it was old and"
line "creaky."
para "So we replaced it"
line "with our RADIO"
cont "TOWER."
para "We dug up that"
line "bell during"
cont "construction."
para "I heard that all"
line "sorts of #MON"
para "lived in GOLDENROD"
line "in the past."
para "Perhaps…"
para "That bell has some"
line "connection to the"
para "TIN TOWER in"
line "ECRUTEAK CITY…"
para "Ah!"
para "That reminds me…"
para "I overheard TEAM"
line "ROCKET whispering."
para "Apparently, some-"
line "thing is going on"
cont "at the TIN TOWER."
para "I have no idea"
line "what is happening,"
para "but you might look"
line "into it."
para "OK, I better go to"
line "my OFFICE."
done
UnknownText_0x60824:
text "DIRECTOR: Hello,"
line "<PLAY_G>!"
para "You know, I love"
line "#MON."
para "I built this RADIO"
line "TOWER so I could"
para "express my love"
line "of #MON."
para "It would be nice"
line "if people enjoyed"
cont "our programs."
done
BenText:
text "BEN: Do you listen"
line "to our music?"
done
UnknownText_0x608e0:
text "5F DIRECTOR'S"
line " OFFICE"
done
UnknownText_0x608f9:
text "5F STUDIO 1"
done
RadioTower5F_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $0, $0, 1, GROUP_RADIO_TOWER_4F, MAP_RADIO_TOWER_4F
warp_def $0, $c, 3, GROUP_RADIO_TOWER_4F, MAP_RADIO_TOWER_4F
; xy triggers
db 2
xy_trigger 0, $3, $0, $0, UnknownScript_0x60011, $0, $0
xy_trigger 1, $5, $10, $0, UnknownScript_0x6006e, $0, $0
; signposts
db 5
signpost 0, 3, $0, MapRadioTower5FSignpost0Script
signpost 0, 11, $0, MapRadioTower5FSignpost2Script
signpost 0, 15, $0, MapRadioTower5FSignpost2Script
signpost 1, 16, $0, RadioTower5FBookshelf
signpost 1, 17, $0, RadioTower5FBookshelf
; people-events
db 5
person_event SPRITE_GENTLEMAN, 10, 7, $3, $0, 255, 255, $0, 0, Director, $ffff
person_event SPRITE_ROCKET, 9, 17, $8, $0, 255, 255, $0, 0, ObjectEvent, $06ce
person_event SPRITE_ROCKET_GIRL, 6, 21, $8, $0, 255, 255, $82, 1, TrainerExecutivef1, $06ce
person_event SPRITE_ROCKER, 9, 17, $8, $0, 255, 255, $80, 0, Ben, $06d0
person_event SPRITE_POKE_BALL, 9, 12, $1, $0, 255, 255, $1, 0, ItemFragment_0x600fe, $07cd