RadioTower5F_MapScriptHeader: ; trigger count db 3 ; triggers dw UnknownScript_0x6000e, $0000 dw UnknownScript_0x6000f, $0000 dw UnknownScript_0x60010, $0000 ; callback count db 0 UnknownScript_0x6000e: end UnknownScript_0x6000f: end UnknownScript_0x60010: end UnknownScript_0x60011: spriteface $2, UP showemote $0, $2, 15 loadfont writetext UnknownText_0x60128 closetext loadmovesprites applymovement $2, MovementData_0x60109 playmusic MUSIC_ROCKET_ENCOUNTER loadfont writetext UnknownText_0x60147 closetext loadmovesprites winlosstext UnknownText_0x60223, $0000 setlasttalked $2 loadtrainer EXECUTIVEM, 3 startbattle returnafterbattle loadfont writetext UnknownText_0x60246 keeptextopen verbosegiveitem BASEMENT_KEY, 1 loadmovesprites dotrigger $1 setevent EVENT_BEAT_ROCKET_EXECUTIVEM_3 end Director: faceplayer loadfont checkevent EVENT_CLEARED_RADIO_TOWER iftrue UnknownScript_0x60054 writetext UnknownText_0x60246 closetext loadmovesprites end UnknownScript_0x60054: writetext UnknownText_0x60824 closetext loadmovesprites end TrainerExecutivef1: ; bit/flag number dw EVENT_BEAT_ROCKET_EXECUTIVEF_1 ; trainer group && trainer id db EXECUTIVEF, 1 ; text when seen dw Executivef1SeenText ; text when trainer beaten dw Executivef1BeatenText ; script when lost dw $0000 ; script when talk again dw Executivef1Script Executivef1Script: talkaftercancel loadfont writetext UnknownText_0x60358 closetext loadmovesprites end UnknownScript_0x6006e: applymovement $0, MovementData_0x60125 playmusic MUSIC_ROCKET_ENCOUNTER spriteface $3, RIGHT loadfont writetext UnknownText_0x603d1 closetext loadmovesprites winlosstext UnknownText_0x604f3, $0000 setlasttalked $3 loadtrainer EXECUTIVEM, 1 startbattle returnafterbattle loadfont writetext UnknownText_0x6050e closetext loadmovesprites special Function8c0b6 special Functiond91 disappear $3 disappear $4 pause 15 special Function8c0ab setevent EVENT_BEAT_ROCKET_EXECUTIVEM_1 setevent EVENT_CLEARED_RADIO_TOWER clearflag $0013 setevent $06cc setevent $06cd setevent $06ce clearevent $0736 clearflag $0017 clearevent $06cf clearevent $06d0 setevent $06e3 clearevent $06e4 special PlayMapMusic disappear $2 moveperson $2, $c, $0 appear $2 applymovement $2, MovementData_0x6010f spriteface $0, RIGHT loadfont writetext UnknownText_0x605b2 keeptextopen verbosegiveitem CLEAR_BELL, 1 writetext UnknownText_0x6062c closetext loadmovesprites dotrigger $2 domaptrigger GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE, $0 setevent EVENT_GOT_CLEAR_BELL setevent $0761 jump UnknownScript_0x600f1 UnknownScript_0x600f1: applymovement $2, MovementData_0x6011a playsound SFX_EXIT_BUILDING disappear $2 end Ben: jumptextfaceplayer BenText ItemFragment_0x600fe: db ULTRA_BALL, 1 MapRadioTower5FSignpost0Script: jumptext UnknownText_0x608e0 MapRadioTower5FSignpost2Script: jumptext UnknownText_0x608f9 RadioTower5FBookshelf: jumpstd magazinebookshelf MovementData_0x60109: step_left step_left step_left step_up step_up step_end MovementData_0x6010f: step_down step_down step_right step_right step_right step_right step_down step_down step_down step_left step_end MovementData_0x6011a: step_right step_up step_up step_up step_left step_left step_left step_left step_up step_up step_end MovementData_0x60125: step_left step_left step_end UnknownText_0x60128: text "Y-you! You came to" line "rescue me?" done UnknownText_0x60147: text "Is that what you" line "were expecting?" para "Wrong!" line "I'm an imposter!" para "I pretended to be" line "the real thing to" para "prepare for our" line "takeover." para "Do you want to" line "know where we hid" cont "the real DIRECTOR?" para "Sure, I'll tell" line "you. But only if" cont "you can beat me!" done UnknownText_0x60223: text "OK, OK. I'll tell" line "you where he is." done UnknownText_0x60246: text "We stashed the" line "real DIRECTOR in" para "the UNDERGROUND" line "WAREHOUSE." para "It's at the far" line "end of the UNDER-" cont "GROUND." para "But I doubt you'll" line "get that far." done Executivef1SeenText: text "Remember me from" line "the HIDEOUT in" cont "MAHOGANY TOWN?" para "I lost then, but I" line "won't this time." done Executivef1BeatenText: text "This can't be" line "happening!" para "I fought hard, but" line "I still lost…" done UnknownText_0x60358: text ", isn't it?" para "A brat like you" line "won't appreciate" para "the magnificence" line "of TEAM ROCKET." para "That's too bad." line "I really admire" cont "your power." done UnknownText_0x603d1: text "Oh? You managed to" line "get this far?" para "You must be quite" line "the trainer." para "We intend to take" line "over this RADIO" para "STATION and an-" line "nounce our come-" cont "back." para "That should bring" line "our boss GIOVANNI" para "back from his solo" line "training." para "We are going to" line "regain our former" cont "glory." para "I won't allow you" line "to interfere with" cont "our plans." done UnknownText_0x604f3: text "No! Forgive me," line "GIOVANNI!" done UnknownText_0x6050e: text "How could this be?" para "Our dreams have" line "come to naught." para "I wasn't up to the" line "task after all." para "Like GIOVANNI did" line "before me, I will" para "disband TEAM" line "ROCKET here today." para "Farewell." done UnknownText_0x605b2: text "DIRECTOR: ," line "thank you!" para "Your courageous" line "actions have saved" para "#MON nation-" line "wide." para "I know it's not" line "much, but please" cont "take this." done UnknownText_0x6062c: text "There used to be a" line "tower right here" cont "in GOLDENROD CITY." para "But it was old and" line "creaky." para "So we replaced it" line "with our RADIO" cont "TOWER." para "We dug up that" line "bell during" cont "construction." para "I heard that all" line "sorts of #MON" para "lived in GOLDENROD" line "in the past." para "Perhaps…" para "That bell has some" line "connection to the" para "TIN TOWER in" line "ECRUTEAK CITY…" para "Ah!" para "That reminds me…" para "I overheard TEAM" line "ROCKET whispering." para "Apparently, some-" line "thing is going on" cont "at the TIN TOWER." para "I have no idea" line "what is happening," para "but you might look" line "into it." para "OK, I better go to" line "my OFFICE." done UnknownText_0x60824: text "DIRECTOR: Hello," line "!" para "You know, I love" line "#MON." para "I built this RADIO" line "TOWER so I could" para "express my love" line "of #MON." para "It would be nice" line "if people enjoyed" cont "our programs." done BenText: text "BEN: Do you listen" line "to our music?" done UnknownText_0x608e0: text "5F DIRECTOR'S" line " OFFICE" done UnknownText_0x608f9: text "5F STUDIO 1" done RadioTower5F_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $0, $0, 1, GROUP_RADIO_TOWER_4F, MAP_RADIO_TOWER_4F warp_def $0, $c, 3, GROUP_RADIO_TOWER_4F, MAP_RADIO_TOWER_4F ; xy triggers db 2 xy_trigger 0, $3, $0, $0, UnknownScript_0x60011, $0, $0 xy_trigger 1, $5, $10, $0, UnknownScript_0x6006e, $0, $0 ; signposts db 5 signpost 0, 3, $0, MapRadioTower5FSignpost0Script signpost 0, 11, $0, MapRadioTower5FSignpost2Script signpost 0, 15, $0, MapRadioTower5FSignpost2Script signpost 1, 16, $0, RadioTower5FBookshelf signpost 1, 17, $0, RadioTower5FBookshelf ; people-events db 5 person_event SPRITE_GENTLEMAN, 10, 7, $3, $0, 255, 255, $0, 0, Director, $ffff person_event SPRITE_ROCKET, 9, 17, $8, $0, 255, 255, $0, 0, ObjectEvent, $06ce person_event SPRITE_ROCKET_GIRL, 6, 21, $8, $0, 255, 255, $82, 1, TrainerExecutivef1, $06ce person_event SPRITE_ROCKER, 9, 17, $8, $0, 255, 255, $80, 0, Ben, $06d0 person_event SPRITE_POKE_BALL, 9, 12, $1, $0, 255, 255, $1, 0, ItemFragment_0x600fe, $07cd