.. |
ai
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
effect_commands
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
anim_hp_bar.asm
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Use constants for rBGPI+rOBPI auto-increment
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2018-01-01 13:43:02 -05:00 |
battle_transition.asm
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Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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2018-01-03 19:12:45 -05:00 |
battlestart_copytilemapatonce.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
checkbattlescene.asm
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Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.
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2018-01-04 14:53:50 -05:00 |
consumehelditem.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
core.asm
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Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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2018-01-03 19:12:45 -05:00 |
effect_commands.asm
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
hidden_power.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
link_result.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
menu.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
misc.asm
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Prefix engine_flags wram addresses with w
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2017-12-28 13:15:46 +01:00 |
read_trainer_attributes.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
read_trainer_dvs.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
read_trainer_party.asm
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Remove redundant data/ filename prefixes
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2017-12-27 01:29:15 -05:00 |
returntobattle_useball.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
sliding_intro.asm
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Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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2018-01-03 19:12:45 -05:00 |
start_battle.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
trainer_huds.asm
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Lowercase v for VRAM addresses
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2017-12-28 13:32:33 +01:00 |
updatebattlehuds.asm
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
used_move_text.asm
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |