pokecrystal/maps/SilverCaveRoom3.asm

70 lines
1018 B
NASM

const_value set 2
const SILVERCAVEROOM3_RED
SilverCaveRoom3_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
Red:
special Special_FadeOutMusic
faceplayer
opentext
writetext .Text1
waitbutton
closetext
winlosstext .Text2, .Text2
loadtrainer RED, 1
startbattle
dontrestartmapmusic
reloadmapafterbattle
special Special_FadeOutMusic
opentext
writetext .Text3
waitbutton
closetext
special Special_FadeBlackQuickly
special Special_ReloadSpritesNoPalettes
disappear SILVERCAVEROOM3_RED
pause 15
special Special_FadeInQuickly
pause 30
special HealParty
refreshscreen $0
credits
end
.Text1:
text $56
line $56
done
.Text2:
text "…"
done
.Text3:
text $56
line $56
done
SilverCaveRoom3_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $21, $9, 2, SILVER_CAVE_ROOM_2
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_RED, 10, 9, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Red, EVENT_RED_IN_MT_SILVER