mirror of https://github.com/pret/pokecrystal.git
70 lines
1018 B
NASM
70 lines
1018 B
NASM
const_value set 2
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const SILVERCAVEROOM3_RED
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SilverCaveRoom3_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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Red:
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special Special_FadeOutMusic
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faceplayer
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opentext
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writetext .Text1
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waitbutton
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closetext
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winlosstext .Text2, .Text2
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loadtrainer RED, 1
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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special Special_FadeOutMusic
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opentext
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writetext .Text3
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waitbutton
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closetext
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special Special_FadeBlackQuickly
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special Special_ReloadSpritesNoPalettes
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disappear SILVERCAVEROOM3_RED
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pause 15
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special Special_FadeInQuickly
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pause 30
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special HealParty
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refreshscreen $0
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credits
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end
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.Text1:
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text $56
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line $56
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done
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.Text2:
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text "…"
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done
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.Text3:
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text $56
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line $56
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done
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SilverCaveRoom3_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 1
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warp_def $21, $9, 2, SILVER_CAVE_ROOM_2
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 1
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object_event SPRITE_RED, 10, 9, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Red, EVENT_RED_IN_MT_SILVER
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