pokecrystal/maps/SilverCaveRoom3.asm

70 lines
1018 B
NASM
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const_value set 2
const SILVERCAVEROOM3_RED
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SilverCaveRoom3_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
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Red:
special Special_FadeOutMusic
faceplayer
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opentext
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writetext .Text1
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waitbutton
closetext
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winlosstext .Text2, .Text2
loadtrainer RED, 1
startbattle
dontrestartmapmusic
reloadmapafterbattle
special Special_FadeOutMusic
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opentext
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writetext .Text3
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waitbutton
closetext
special Special_FadeBlackQuickly
special Special_ReloadSpritesNoPalettes
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disappear SILVERCAVEROOM3_RED
pause 15
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special Special_FadeInQuickly
pause 30
special HealParty
refreshscreen $0
credits
end
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.Text1:
text $56
line $56
done
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.Text2:
text "…"
done
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.Text3:
text $56
line $56
done
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SilverCaveRoom3_MapEventHeader:
; filler
db 0, 0
.Warps:
db 1
warp_def $21, $9, 2, SILVER_CAVE_ROOM_2
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_RED, 10, 9, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Red, EVENT_RED_IN_MT_SILVER