pokecrystal/docs
Remy Oukaour 6d20cf3e80 "CryHeader" → "Cry"; "Cry" → "MonCry" 2018-01-16 23:47:45 -05:00
..
images Tileset images are 128px wide 2018-01-03 02:02:15 -05:00
assembly_programming.md Expand assembly documentation 2017-12-25 14:33:18 -05:00
battle_anim_commands.md Bold 2018-01-01 18:44:08 -05:00
bugs_and_glitches.md "CryHeader" → "Cry"; "Cry" → "MonCry" 2018-01-16 23:47:45 -05:00
design_flaws.md Move code out of gfx/ (close #474) 2018-01-15 11:06:32 -05:00
event_commands.md Use more constants in scripts 2018-01-12 02:27:42 -05:00
map_scripts.md map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
menu.md Markdown formatting 2018-01-15 00:05:20 -05:00
move_effect_commands.md Other files belong in data/battle/ 2018-01-10 17:49:19 -05:00
movement_commands.md Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
music_commands.md Correct documentation 2017-12-26 22:36:01 -05:00
pic_animations.md Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
text_commands.md fix markdown reference links 2017-12-24 21:27:20 -05:00