pokecrystal/macros/scripts
Remy Oukaour 35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
..
audio.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
battle_anims.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
effect_commands.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
events.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
gfx_anims.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
maps.asm s/number/scene/, and correct some documentation 2017-12-24 17:35:33 -05:00
movement.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
text.asm More comments for macros 2017-12-15 00:38:52 -05:00
trade_anims.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00