Remy Oukaour
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35a3a19fda
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Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
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2017-12-26 18:45:04 -05:00 |
Remy Oukaour
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b5417fafec
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Split battle/ into data/ and engine/ components
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2017-12-26 17:47:05 -05:00 |
Remy Oukaour
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24f0e7d045
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
Remy Oukaour
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3e7f3bbeb6
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s/number/scene/, and correct some documentation
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2017-12-24 17:35:33 -05:00 |
Remy Oukaour
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c05b7f41dd
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Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
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2017-12-24 14:33:17 -05:00 |
Remy Oukaour
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10a1e6c860
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Support old one-argument sound_duty macro, similar to callab/callba legacy support
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2017-12-24 12:52:05 -05:00 |
Remy Oukaour
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2f9f2317a3
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Document the meaning of hour and daytime values for person_events
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2017-12-23 01:19:34 -05:00 |
Remy Oukaour
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d334a331fa
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Correct `endturn` value
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2017-12-15 00:54:45 -05:00 |
Remy Oukaour
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d6dc9351e9
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Start documenting effect commands
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2017-12-15 00:48:59 -05:00 |
Remy Oukaour
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fecc5c339a
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More comments for macros
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2017-12-15 00:38:52 -05:00 |
Remy Oukaour
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2ff7f50584
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Clarify which gfx anim commands are for oam
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2017-12-14 00:38:08 -05:00 |
Remy Oukaour
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e48a401290
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Reorganize macros
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2017-12-14 00:36:24 -05:00 |