mirror of https://github.com/pret/pokecrystal.git
725cee7371
This replaces the uses of $d0 in the audio engine with proper constants. |
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.. | ||
music | ||
cries.asm | ||
cry_pointers.asm | ||
drumkits.asm | ||
engine.asm | ||
music_pointers.asm | ||
notes.asm | ||
sfx.asm | ||
sfx_crystal.asm | ||
sfx_pointers.asm | ||
wave_samples.asm |