pokecrystal/engine/battle/move_effects/destiny_bond.asm

10 lines
205 B
NASM

BattleCommand_DestinyBond:
; destinybond
ld a, BATTLE_VARS_SUBSTATUS5
call GetBattleVarAddr
set SUBSTATUS_DESTINY_BOND, [hl]
call AnimateCurrentMove
ld hl, DestinyBondEffectText
jp StdBattleTextbox