Disassembly of Pokémon Crystal
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Rangi be93ab33a7 Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokegold
To do: engine/{menus, movie, overworld, pokemon}
2020-06-17 11:29:00 -04:00
.travis Fix travis 2019-02-10 01:56:48 +01:00
audio Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
constants [in progress] Harmonize more constant and data files with pokegold 2020-06-16 14:32:57 -04:00
data ReplaceKrisSprite -> UpdatePlayerSprite 2020-06-16 19:38:00 -04:00
docs ReplaceKrisSprite -> UpdatePlayerSprite 2020-06-16 19:38:00 -04:00
engine Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with pokegold 2020-06-17 11:29:00 -04:00
gfx Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
home ReplaceKrisSprite -> UpdatePlayerSprite 2020-06-16 19:38:00 -04:00
lib/mobile Upgrade to rgbds 0.4.0 2020-04-04 15:15:02 -04:00
macros Harmonize home/ with pokegold 2020-06-16 15:49:32 -04:00
maps ReplaceKrisSprite -> UpdatePlayerSprite 2020-06-16 19:38:00 -04:00
mobile Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
tools Mention pokecrystal in tools/unnamed.py output 2020-06-15 11:58:17 -04:00
.gitattributes Remove empty .gitmodules 2020-02-23 15:15:07 -05:00
.gitignore make DEBUG=1 logs all symbols in the .map and .sym files 2020-06-14 21:52:33 -04:00
.travis.yml lemme just fuckin uhhhhhhhhhhhhhhhhhhhh 2020-04-08 19:24:33 +02:00
FAQ.md Rename pokecrystal.link to layout.link 2020-04-17 11:02:29 -04:00
INSTALL.md Enable rgbds warnings and remove CFLAGS=-O2 (default is now -O3) 2020-04-06 12:41:07 -04:00
Makefile make DEBUG=1 logs all symbols in the .map and .sym files 2020-06-14 21:52:33 -04:00
README.md New Discord invite link 2019-12-11 20:10:48 +01:00
STYLE.md HRAM style 2018-08-26 17:52:19 -04:00
audio.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
charmap.asm Harmonize home/ with pokegold 2020-06-16 15:49:32 -04:00
constants.asm Resolve #723: treat std scripts like specials and predefs 2020-06-10 16:44:16 -04:00
home.asm Create home/header.asm 2020-02-23 14:28:21 +01:00
hram.asm Miscellaneous fixes, including one for the Pokédex design flaw by ax6 2020-04-18 17:31:51 -04:00
layout.link Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
macros.asm Legacy support macros 2018-02-02 22:24:50 -05:00
main.asm crystal_intro.asm -> intro.asm 2020-06-16 11:44:03 -04:00
rgbdscheck.asm Use a separate build object to check the rgbds version 2020-04-17 10:59:01 -04:00
roms.sha1 Build Australian Crystal. 2019-04-14 13:22:45 -06:00
sram.asm Label some mobile addresses, and revise some comments 2020-06-13 18:48:26 -04:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm Identify wObjectPriorities 2020-06-15 23:28:24 -04:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb
  • Pokemon - Crystal Version (A) [C][!].gbc sha1: a0fc810f1d4e124434f7be2c989ab5b5892ddf36

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: