Disassembly of Pokémon Crystal
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Rangi b7e44124d3 Fix confusing label 2018-02-02 12:29:42 -05:00
audio Correction, wave patterns are quite interesting. 2018-01-26 11:39:35 -05:00
constants More comments and macros 2018-02-01 15:19:27 -05:00
data More comments and macros 2018-02-01 15:19:27 -05:00
docs warp_event x, y, map, warp_id 2018-02-01 21:54:00 -05:00
engine Fix confusing label 2018-02-02 12:29:42 -05:00
extras@2ae1ae2f19 Bump extras again to fix last bump. 2016-04-10 19:24:35 -04:00
gfx Separate new_game graphics 2018-01-21 13:58:16 -05:00
home use PAL_COLOR_SIZE 2018-01-26 21:25:49 -05:00
lib/mobile wUnlockedUnowns engine flag constants 2018-01-22 13:00:35 -05:00
macros warp_event x, y, map, warp_id 2018-02-01 21:54:00 -05:00
maps Missed some SCENE constants 2018-02-01 23:35:28 -05:00
mobile Remove "UnusedSpecial_" prefixes too 2018-01-24 11:20:41 -05:00
tools Shebang 2018-01-14 23:51:24 -05:00
.gitattributes Fix marts using hard-coded bank number 2016-01-27 12:25:12 -05:00
.gitignore Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
.gitmodules Restructured functions in main.asm to resemble the home functions they clone 2015-10-17 13:00:34 -04:00
.travis.yml travis: turn check-status back on 2017-12-28 22:23:13 -05:00
FAQ.md Don't repeat a subheading 2018-01-30 22:44:44 -05:00
INSTALL.md Add an FAQ, and ive a bit more detail in Windows install instructions 2017-12-12 18:50:39 -05:00
Makefile data/text/X_text.asm is redundant 2018-01-24 21:27:23 -05:00
README.md Fix link targets 2018-01-28 00:56:57 -05:00
STYLE.md Heading 2018-01-09 22:47:17 -05:00
audio.asm includes.asm → constants.asm 2018-01-09 00:36:15 -05:00
charmap.asm Remove Special_ prefix from special routines (close #478) 2018-01-24 11:17:05 -05:00
constants.asm Add scene ID constants (TODO: meaningful names) 2018-01-31 23:16:51 -05:00
gfx.py fix animated pic dumps 2017-10-22 02:04:06 -04:00
home.asm MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
hram.asm Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
macros.asm tile+color macros in gfx.asm 2018-01-22 19:40:17 -05:00
main.asm NPC trade constants don't all just start with TRADE_ 2018-01-31 21:16:57 -05:00
pokecrystal.link data/text/X_text.asm is redundant 2018-01-24 21:27:23 -05:00
roms.sha1 Use SHA1 to compare roms 2017-06-24 18:32:54 -04:00
sram.asm Struct macros should have their main label outside the macro 2018-01-23 11:40:32 -05:00
vram.asm Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
wram.asm MobileTradeRoom matches MobileBattleRoom 2018-01-31 23:21:15 -05:00

README.md

Pokémon Crystal Build Status

This is a disassembly of Pokémon Crystal.

It builds the following ROMs:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc sha1: f4cd194bdee0d04ca4eac29e09b8e4e9d818c133
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc sha1: f2f52230b536214ef7c9924f483392993e226cfb

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: