pokecrystal/constants
Remy Oukaour b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
..
animation_constants.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
audio_constants.asm Ad some more constants for meaningful audio WRAM bits 2017-12-16 00:50:03 -05:00
battle_constants.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
battle_tower_constants.asm Move more main.asm code into individual files 2017-12-15 21:22:26 -05:00
cgb_constants.asm Move predef/ files into engine/ 2017-12-15 12:31:18 -05:00
collision_constants.asm Define constants for collision types 2017-12-12 16:15:58 -05:00
credits_constants.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
cry_constants.asm Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
deco_constants.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
engine_flags.asm Fix the spelling of Thursday 2017-12-13 22:41:15 -05:00
event_flags.asm Rename maps: 2017-12-24 18:06:12 -05:00
gfx_constants.asm Move predef/ files into engine/ 2017-12-15 12:31:18 -05:00
hardware_constants.asm Copy pokered's organization some more, with further constant and data files 2017-12-15 17:22:52 -05:00
input_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
item_constants.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
item_data_constants.asm Follow the X_constants/X_data_constants convention 2017-12-25 23:45:54 -05:00
landmark_constants.asm Rename maps: 2017-12-24 18:06:12 -05:00
map_constants.asm Follow the X_constants/X_data_constants convention 2017-12-25 23:45:54 -05:00
map_data_constants.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
map_setup_constants.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
misc_constants.asm Use percentages for AI scoring logic 2017-12-25 16:18:05 -05:00
mobile_constants.asm Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
move_constants.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
music_constants.asm Use new palette constants 2017-12-10 20:50:08 -05:00
npctrade_constants.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
phone_constants.asm Move lots of data tables into individual data/ files 2017-12-11 14:23:18 -05:00
pokemon_constants.asm Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
pokemon_data_constants.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
printer_constants.asm Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
radio_constants.asm Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded) 2017-12-23 00:31:04 -05:00
script_constants.asm Document constants with comments, actual names, and more thorough usage 2017-12-09 02:15:46 -05:00
serial_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
sfx_constants.asm Consistent capitalization for map names, matching their constants 2017-12-10 13:37:15 -05:00
sprite_anim_constants.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
sprite_constants.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
sprite_data_constants.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
std_constants.asm Correct some documentation comments 2017-12-15 21:32:43 -05:00
tileset_constants.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
trainer_constants.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
type_constants.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
wram_constants.asm PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it) 2017-12-15 23:29:42 -05:00