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PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; DoPlayerMovement.BikeCheck returns true for it)
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@ -107,7 +107,7 @@ REGISTERED_NUMBER EQU %00111111
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; PlayerState: ; d95d
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PLAYER_NORMAL EQU 0
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PLAYER_BIKE EQU 1
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PLAYER_SLIP EQU 2
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PLAYER_SKATE EQU 2
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PLAYER_SURF EQU 4
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PLAYER_SURF_PIKA EQU 8
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@ -356,7 +356,7 @@ CheckReplaceKrisSprite: ; 154f7
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ld a, [PlayerState]
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cp PLAYER_NORMAL
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jr z, .nope
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cp PLAYER_SLIP
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cp PLAYER_SKATE
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jr z, .nope
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cp PLAYER_SURF
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jr z, .surfing
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@ -42,7 +42,7 @@ DoPlayerMovement:: ; 80000
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jr z, .Surf
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cp PLAYER_BIKE
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jr z, .Normal
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cp PLAYER_SLIP
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cp PLAYER_SKATE
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jr z, .Ice
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.Normal:
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@ -750,11 +750,10 @@ DoPlayerMovement:: ; 80000
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; 803ca
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.BikeCheck: ; 803ca
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ld a, [PlayerState]
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cp PLAYER_BIKE
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ret z
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cp PLAYER_SLIP
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cp PLAYER_SKATE
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ret
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; 803d3
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@ -824,7 +823,7 @@ CheckStandingOnIce:: ; 80404
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call CheckIceTile
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jr nc, .yep
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ld a, [PlayerState]
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cp PLAYER_SLIP
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cp PLAYER_SKATE
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jr nz, .not_ice
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.yep
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