pokecrystal/maps/AzaleaGym.asm

461 lines
8.0 KiB
NASM

AzaleaGym_MapScriptHeader:
; trigger count
db 0
; callback count
db 0
BugsyScript_0x18ec1e:
faceplayer
loadfont
checkevent EVENT_BEAT_BUGSY
iftrue .FightDone
writetext UnknownText_0x18ed0b
closetext
loadmovesprites
winlosstext UnknownText_0x18edae, $0000
loadtrainer BUGSY, 1
startbattle
returnafterbattle
setevent EVENT_BEAT_BUGSY
loadfont
writetext UnknownText_0x18ee14
playsound SFX_GET_BADGE
waitbutton
setflag ENGINE_HIVEBADGE
checkcode VAR_BADGES
scall AzaleaGymTriggerRockets
.FightDone
checkevent EVENT_GOT_TM49_FURY_CUTTER
iftrue UnknownScript_0x18ec6d
setevent EVENT_BEAT_TWINS_AMY_AND_MAY
setevent EVENT_BEAT_BUG_CATCHER_BENNY
setevent EVENT_BEAT_BUG_CATCHER_AL
setevent EVENT_BEAT_BUG_CATCHER_JOSH
writetext UnknownText_0x18ee2b
keeptextopen
verbosegiveitem TM_FURY_CUTTER, 1
iffalse UnknownScript_0x18ec71
setevent EVENT_GOT_TM49_FURY_CUTTER
writetext UnknownText_0x18eefa
closetext
loadmovesprites
end
UnknownScript_0x18ec6d:
writetext UnknownText_0x18ef98
closetext
UnknownScript_0x18ec71:
loadmovesprites
end
AzaleaGymTriggerRockets:
if_equal 7, .RadioTowerRockets
if_equal 6, .GoldenrodRockets
end
.GoldenrodRockets
jumpstd goldenrodrockets
.RadioTowerRockets
jumpstd radiotowerrockets
TrainerTwinsAmyandmay1:
; bit/flag number
dw $464
; trainer group && trainer id
db TWINS, AMYANDMAY1
; text when seen
dw TwinsAmyandmay1SeenText
; text when trainer beaten
dw TwinsAmyandmay1BeatenText
; script when lost
dw $0000
; script when talk again
dw TwinsAmyandmay1Script
TwinsAmyandmay1Script:
talkaftercancel
loadfont
writetext UnknownText_0x18f1fc
closetext
loadmovesprites
end
TrainerTwinsAmyandmay2:
; bit/flag number
dw $464
; trainer group && trainer id
db TWINS, AMYANDMAY2
; text when seen
dw TwinsAmyandmay2SeenText
; text when trainer beaten
dw TwinsAmyandmay2BeatenText
; script when lost
dw $0000
; script when talk again
dw TwinsAmyandmay2Script
TwinsAmyandmay2Script:
talkaftercancel
loadfont
writetext UnknownText_0x18f269
closetext
loadmovesprites
end
TrainerBug_catcherBug_catcher_benny:
; bit/flag number
dw $53c
; trainer group && trainer id
db BUG_CATCHER, BUG_CATCHER_BENNY
; text when seen
dw Bug_catcherBug_catcher_bennySeenText
; text when trainer beaten
dw Bug_catcherBug_catcher_bennyBeatenText
; script when lost
dw $0000
; script when talk again
dw Bug_catcherBug_catcher_bennyScript
Bug_catcherBug_catcher_bennyScript:
talkaftercancel
loadfont
writetext UnknownText_0x18f053
closetext
loadmovesprites
end
TrainerBug_catcherAl:
; bit/flag number
dw $53d
; trainer group && trainer id
db BUG_CATCHER, AL
; text when seen
dw Bug_catcherAlSeenText
; text when trainer beaten
dw Bug_catcherAlBeatenText
; script when lost
dw $0000
; script when talk again
dw Bug_catcherAlScript
Bug_catcherAlScript:
talkaftercancel
loadfont
writetext UnknownText_0x18f0d3
closetext
loadmovesprites
end
TrainerBug_catcherJosh:
; bit/flag number
dw $53e
; trainer group && trainer id
db BUG_CATCHER, JOSH
; text when seen
dw Bug_catcherJoshSeenText
; text when trainer beaten
dw Bug_catcherJoshBeatenText
; script when lost
dw $0000
; script when talk again
dw Bug_catcherJoshScript
Bug_catcherJoshScript:
talkaftercancel
loadfont
writetext UnknownText_0x18f17e
closetext
loadmovesprites
end
AzaleaGymGuyScript:
faceplayer
checkevent EVENT_BEAT_BUGSY
iftrue .AzaleaGymGuyWinScript
loadfont
writetext AzaleaGymGuyText
closetext
loadmovesprites
end
.AzaleaGymGuyWinScript
loadfont
writetext AzaleaGymGuyWinText
closetext
loadmovesprites
end
AzaleaGymStatue:
checkflag ENGINE_HIVEBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten
trainertotext BUGSY, 1, $1
jumpstd gymstatue2
UnknownText_0x18ed0b:
text "I'm BUGSY!"
line "I never lose when"
para "it comes to bug"
line "#MON."
para "My research is"
line "going to make me"
para "the authority on"
line "bug #MON!"
para "Let me demonstrate"
line "what I've learned"
cont "from my studies."
done
UnknownText_0x18edae:
text "Whoa, amazing!"
line "You're an expert"
cont "on #MON!"
para "My research isn't"
line "complete yet."
para "OK, you win. Take"
line "this BADGE."
done
UnknownText_0x18ee14:
text "<PLAYER> received"
line "HIVEBADGE."
done
UnknownText_0x18ee2b:
text "Do you know the"
line "benefits of HIVE-"
cont "BADGE?"
para "If you have it,"
line "#MON up to L30"
para "will obey you,"
line "even traded ones."
para "#MON that know"
line "CUT will be able"
para "to use it outside"
line "of battle too."
para "Here, I also want"
line "you to have this."
done
UnknownText_0x18eefa:
text "TM49 contains"
line "FURY CUTTER."
para "If you don't miss,"
line "it gets stronger"
cont "every turn."
para "The longer your"
line "battle goes, the"
cont "better it gets."
para "Isn't that great?"
line "I discovered it!"
done
UnknownText_0x18ef98:
text "Bug #MON are"
line "deep. There are"
para "many mysteries to"
line "be explored."
para "Study your favor-"
line "ites thoroughly."
done
Bug_catcherBug_catcher_bennySeenText:
text "Bug #MON evolve"
line "young. So they get"
para "stronger that much"
line "faster."
done
Bug_catcherBug_catcher_bennyBeatenText:
text "Just evolving"
line "isn't enough!"
done
UnknownText_0x18f053:
text "#MON become"
line "stronger if they"
cont "evolve. Really!"
done
Bug_catcherAlSeenText:
text "Bug #MON are"
line "cool and tough!"
para "I'll prove it to"
line "you!"
done
Bug_catcherAlBeatenText:
text "You proved how"
line "tough you are…"
done
UnknownText_0x18f0d3:
text "They're so cool,"
line "but most girls"
para "don't like bug"
line "#MON."
para "I don't know why…"
done
Bug_catcherJoshSeenText:
text "You saved all the"
line "SLOWPOKE? Whew,"
cont "you're mighty!"
para "But my grown-up"
line "#MON are pretty"
cont "tough too!"
done
Bug_catcherJoshBeatenText:
text "Urrgggh!"
done
UnknownText_0x18f17e:
text "I guess I should"
line "teach them better"
cont "moves…"
done
TwinsAmyandmay1SeenText:
text "AMY: Hi! Are you"
line "challenging the"
cont "LEADER? No way!"
done
TwinsAmyandmay1BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
UnknownText_0x18f1fc:
text "AMY: You're"
line "really strong!"
done
TwinsAmyandmay2SeenText:
text "MAY: You want to"
line "see the LEADER?"
cont "We come first!"
done
TwinsAmyandmay2BeatenText:
text "AMY & MAY: Oh,"
line "double goodness!"
done
UnknownText_0x18f269:
text "MAY: Our bug #-"
line "MON lost! Oh, what"
cont "a shame."
done
AzaleaGymGuyText:
text "Yo, challenger!"
para "BUGSY's young, but"
line "his knowledge of"
para "bug #MON is for"
line "real."
para "It's going to be"
line "tough without my"
cont "advice."
para "Let's see… Bug"
line "#MON don't like"
cont "fire."
para "Flying-type moves"
line "are super-effec-"
cont "tive too."
done
AzaleaGymGuyWinText:
text "Well done! That"
line "was a great clash"
para "of talented young"
line "trainers."
para "With people like"
line "you, the future of"
cont "#MON is bright!"
done
AzaleaGym_MapEventHeader:
; filler
db 0, 0
; warps
db 2
warp_def $f, $4, 5, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN
warp_def $f, $5, 5, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN
; xy triggers
db 0
; signposts
db 2
signpost 13, 3, $0, AzaleaGymStatue
signpost 13, 6, $0, AzaleaGymStatue
; people-events
db 7
person_event SPRITE_BUGSY, 11, 9, $3, $0, 255, 255, $a0, 0, BugsyScript_0x18ec1e, $ffff
person_event SPRITE_BUG_CATCHER, 7, 9, $a, $0, 255, 255, $b2, 2, TrainerBug_catcherBug_catcher_benny, $ffff
person_event SPRITE_BUG_CATCHER, 12, 12, $6, $0, 255, 255, $b2, 3, TrainerBug_catcherAl, $ffff
person_event SPRITE_BUG_CATCHER, 6, 4, $6, $0, 255, 255, $b2, 3, TrainerBug_catcherJosh, $ffff
person_event SPRITE_TWIN, 14, 8, $6, $0, 255, 255, $82, 1, TrainerTwinsAmyandmay1, $ffff
person_event SPRITE_TWIN, 14, 9, $6, $0, 255, 255, $82, 1, TrainerTwinsAmyandmay2, $ffff
person_event SPRITE_GYM_GUY, 17, 11, $6, $0, 255, 255, $80, 0, AzaleaGymGuyScript, $ffff