AzaleaGym_MapScriptHeader: ; trigger count db 0 ; callback count db 0 BugsyScript_0x18ec1e: faceplayer loadfont checkevent EVENT_BEAT_BUGSY iftrue .FightDone writetext UnknownText_0x18ed0b closetext loadmovesprites winlosstext UnknownText_0x18edae, $0000 loadtrainer BUGSY, 1 startbattle returnafterbattle setevent EVENT_BEAT_BUGSY loadfont writetext UnknownText_0x18ee14 playsound SFX_GET_BADGE waitbutton setflag ENGINE_HIVEBADGE checkcode VAR_BADGES scall AzaleaGymTriggerRockets .FightDone checkevent EVENT_GOT_TM49_FURY_CUTTER iftrue UnknownScript_0x18ec6d setevent EVENT_BEAT_TWINS_AMY_AND_MAY setevent EVENT_BEAT_BUG_CATCHER_BENNY setevent EVENT_BEAT_BUG_CATCHER_AL setevent EVENT_BEAT_BUG_CATCHER_JOSH writetext UnknownText_0x18ee2b keeptextopen verbosegiveitem TM_FURY_CUTTER, 1 iffalse UnknownScript_0x18ec71 setevent EVENT_GOT_TM49_FURY_CUTTER writetext UnknownText_0x18eefa closetext loadmovesprites end UnknownScript_0x18ec6d: writetext UnknownText_0x18ef98 closetext UnknownScript_0x18ec71: loadmovesprites end AzaleaGymTriggerRockets: if_equal 7, .RadioTowerRockets if_equal 6, .GoldenrodRockets end .GoldenrodRockets jumpstd goldenrodrockets .RadioTowerRockets jumpstd radiotowerrockets TrainerTwinsAmyandmay1: ; bit/flag number dw $464 ; trainer group && trainer id db TWINS, AMYANDMAY1 ; text when seen dw TwinsAmyandmay1SeenText ; text when trainer beaten dw TwinsAmyandmay1BeatenText ; script when lost dw $0000 ; script when talk again dw TwinsAmyandmay1Script TwinsAmyandmay1Script: talkaftercancel loadfont writetext UnknownText_0x18f1fc closetext loadmovesprites end TrainerTwinsAmyandmay2: ; bit/flag number dw $464 ; trainer group && trainer id db TWINS, AMYANDMAY2 ; text when seen dw TwinsAmyandmay2SeenText ; text when trainer beaten dw TwinsAmyandmay2BeatenText ; script when lost dw $0000 ; script when talk again dw TwinsAmyandmay2Script TwinsAmyandmay2Script: talkaftercancel loadfont writetext UnknownText_0x18f269 closetext loadmovesprites end TrainerBug_catcherBug_catcher_benny: ; bit/flag number dw $53c ; trainer group && trainer id db BUG_CATCHER, BUG_CATCHER_BENNY ; text when seen dw Bug_catcherBug_catcher_bennySeenText ; text when trainer beaten dw Bug_catcherBug_catcher_bennyBeatenText ; script when lost dw $0000 ; script when talk again dw Bug_catcherBug_catcher_bennyScript Bug_catcherBug_catcher_bennyScript: talkaftercancel loadfont writetext UnknownText_0x18f053 closetext loadmovesprites end TrainerBug_catcherAl: ; bit/flag number dw $53d ; trainer group && trainer id db BUG_CATCHER, AL ; text when seen dw Bug_catcherAlSeenText ; text when trainer beaten dw Bug_catcherAlBeatenText ; script when lost dw $0000 ; script when talk again dw Bug_catcherAlScript Bug_catcherAlScript: talkaftercancel loadfont writetext UnknownText_0x18f0d3 closetext loadmovesprites end TrainerBug_catcherJosh: ; bit/flag number dw $53e ; trainer group && trainer id db BUG_CATCHER, JOSH ; text when seen dw Bug_catcherJoshSeenText ; text when trainer beaten dw Bug_catcherJoshBeatenText ; script when lost dw $0000 ; script when talk again dw Bug_catcherJoshScript Bug_catcherJoshScript: talkaftercancel loadfont writetext UnknownText_0x18f17e closetext loadmovesprites end AzaleaGymGuyScript: faceplayer checkevent EVENT_BEAT_BUGSY iftrue .AzaleaGymGuyWinScript loadfont writetext AzaleaGymGuyText closetext loadmovesprites end .AzaleaGymGuyWinScript loadfont writetext AzaleaGymGuyWinText closetext loadmovesprites end AzaleaGymStatue: checkflag ENGINE_HIVEBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten trainertotext BUGSY, 1, $1 jumpstd gymstatue2 UnknownText_0x18ed0b: text "I'm BUGSY!" line "I never lose when" para "it comes to bug" line "#MON." para "My research is" line "going to make me" para "the authority on" line "bug #MON!" para "Let me demonstrate" line "what I've learned" cont "from my studies." done UnknownText_0x18edae: text "Whoa, amazing!" line "You're an expert" cont "on #MON!" para "My research isn't" line "complete yet." para "OK, you win. Take" line "this BADGE." done UnknownText_0x18ee14: text " received" line "HIVEBADGE." done UnknownText_0x18ee2b: text "Do you know the" line "benefits of HIVE-" cont "BADGE?" para "If you have it," line "#MON up to L30" para "will obey you," line "even traded ones." para "#MON that know" line "CUT will be able" para "to use it outside" line "of battle too." para "Here, I also want" line "you to have this." done UnknownText_0x18eefa: text "TM49 contains" line "FURY CUTTER." para "If you don't miss," line "it gets stronger" cont "every turn." para "The longer your" line "battle goes, the" cont "better it gets." para "Isn't that great?" line "I discovered it!" done UnknownText_0x18ef98: text "Bug #MON are" line "deep. There are" para "many mysteries to" line "be explored." para "Study your favor-" line "ites thoroughly." done Bug_catcherBug_catcher_bennySeenText: text "Bug #MON evolve" line "young. So they get" para "stronger that much" line "faster." done Bug_catcherBug_catcher_bennyBeatenText: text "Just evolving" line "isn't enough!" done UnknownText_0x18f053: text "#MON become" line "stronger if they" cont "evolve. Really!" done Bug_catcherAlSeenText: text "Bug #MON are" line "cool and tough!" para "I'll prove it to" line "you!" done Bug_catcherAlBeatenText: text "You proved how" line "tough you are…" done UnknownText_0x18f0d3: text "They're so cool," line "but most girls" para "don't like bug" line "#MON." para "I don't know why…" done Bug_catcherJoshSeenText: text "You saved all the" line "SLOWPOKE? Whew," cont "you're mighty!" para "But my grown-up" line "#MON are pretty" cont "tough too!" done Bug_catcherJoshBeatenText: text "Urrgggh!" done UnknownText_0x18f17e: text "I guess I should" line "teach them better" cont "moves…" done TwinsAmyandmay1SeenText: text "AMY: Hi! Are you" line "challenging the" cont "LEADER? No way!" done TwinsAmyandmay1BeatenText: text "AMY & MAY: Oh," line "double goodness!" done UnknownText_0x18f1fc: text "AMY: You're" line "really strong!" done TwinsAmyandmay2SeenText: text "MAY: You want to" line "see the LEADER?" cont "We come first!" done TwinsAmyandmay2BeatenText: text "AMY & MAY: Oh," line "double goodness!" done UnknownText_0x18f269: text "MAY: Our bug #-" line "MON lost! Oh, what" cont "a shame." done AzaleaGymGuyText: text "Yo, challenger!" para "BUGSY's young, but" line "his knowledge of" para "bug #MON is for" line "real." para "It's going to be" line "tough without my" cont "advice." para "Let's see… Bug" line "#MON don't like" cont "fire." para "Flying-type moves" line "are super-effec-" cont "tive too." done AzaleaGymGuyWinText: text "Well done! That" line "was a great clash" para "of talented young" line "trainers." para "With people like" line "you, the future of" cont "#MON is bright!" done AzaleaGym_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $f, $4, 5, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN warp_def $f, $5, 5, GROUP_AZALEA_TOWN, MAP_AZALEA_TOWN ; xy triggers db 0 ; signposts db 2 signpost 13, 3, $0, AzaleaGymStatue signpost 13, 6, $0, AzaleaGymStatue ; people-events db 7 person_event SPRITE_BUGSY, 11, 9, $3, $0, 255, 255, $a0, 0, BugsyScript_0x18ec1e, $ffff person_event SPRITE_BUG_CATCHER, 7, 9, $a, $0, 255, 255, $b2, 2, TrainerBug_catcherBug_catcher_benny, $ffff person_event SPRITE_BUG_CATCHER, 12, 12, $6, $0, 255, 255, $b2, 3, TrainerBug_catcherAl, $ffff person_event SPRITE_BUG_CATCHER, 6, 4, $6, $0, 255, 255, $b2, 3, TrainerBug_catcherJosh, $ffff person_event SPRITE_TWIN, 14, 8, $6, $0, 255, 255, $82, 1, TrainerTwinsAmyandmay1, $ffff person_event SPRITE_TWIN, 14, 9, $6, $0, 255, 255, $82, 1, TrainerTwinsAmyandmay2, $ffff person_event SPRITE_GYM_GUY, 17, 11, $6, $0, 255, 255, $80, 0, AzaleaGymGuyScript, $ffff